Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 158.69.226.187:28015
Abstract
We describe the public Rust server Dev Server, reached at 158.69.226.187:28015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #14,833 of all servers, the top 67%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 10:2026d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 158.69.226.187:28015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 30 max |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 10:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 663008107 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 27/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 11/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 0/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Dev Server smooth?
Its average server fps over the last 48 hours was 30, with a minimum of 30. The highest number of entities it carried was 30,526, comprising buildings, deployables and all other objects. The peak memory usage was 3,899 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Dev Server based?
There is no region published for Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 158.69.226.187:28015.
A.3What is the reliability of Dev Server, and is it online?
Dev Server is currently online. The uptime it reports indicates a restart about 14 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for Dev Server?
Rust network protocol 2635 and build 168909 is the version that Dev Server runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does Dev Server wipe?
The record of Dev Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 26 days 16 hours ago.
A.6How would you describe wipe day on Dev Server?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.7What position does Dev Server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Dev Server holds #14,833, in the top 67% of all ranked servers.
A.8What is the population level of Dev Server?
At this moment, the player count on Dev Server stands at 0. The peak over seven days is 1, against an average of 0. Averaging 0 players, 07:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9What do the tags associated with Dev Server signify?
gmvanilla (Game mode): This is survival in its vanilla form; mp0 (Max players): 0 slots are available; ts30 (Group limit): 30 is the maximum team size; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Dev Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Dev Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Dev Server: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11What are the settings and rules that govern Dev Server?
Its name carries no gather rate for Dev Server. A group holds at most 30 players. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What is the map for Dev Server?
Generated by the game from seed 663008107, the procedural map on Dev Server measures 4,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13What steps are required to join Dev Server?
Press F1 inside Rust to open the console and enter client.connect 158.69.226.187:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmvanilla,cs168909,ts30,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp0 | Max players. 0 slots are available. |
ts30 | Group limit. 30 is the maximum team size. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.