Rust Empires Test
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 158.69.5.16:28023
Abstract
We describe the public Rust server Rust Empires Test, reached at 158.69.5.16:28023. At the last check it held 0 of 25 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,823 of all servers, the top 44%. It last wiped 12d ago.
Keywordsmodded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 14.1 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 7 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 14 Oct, 21:0912d ago | 8 | – | running | 0 |
| Wed 14 Oct, 12:3213d ago | 8 | – | 0.4 d | 0 |
| Wed 16 Sep, 14:5141d ago | 5 | halved by day 2 | 27.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 158.69.5.16:28023 |
|---|---|
| Region | – |
| Max players | 25 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 14 Oct 2026, 21:09 UTC |
| Hostname | – |
| First seen | 15 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 133856400 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], live pve population [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average | 247/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average | 371/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 95 on average | 110/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average | 27/200 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 54 on average | 44/250 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average | 75/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Rust Empires Test run?
The server fps averaged 168 over the last 48 hours, never dropping below 65. The highest number of entities it carried was 125,722, comprising buildings, deployables and all other objects. Its highest memory usage was 3,532 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is Rust Empires Test based?
There is no region published for Rust Empires Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 158.69.5.16:28023.
A.3How reliable is Rust Empires Test, and is it currently online?
Rust Empires Test is currently online. Based on the uptime it reports, the last restart occurred about 6 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 15 September 2026.
A.4What is the Rust version for Rust Empires Test?
The version of Rust on Rust Empires Test is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on Rust Empires Test?
No next wipe can be predicted for Rust Empires Test since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 12 days 22 hours ago.
A.6How would you describe wipe day on Rust Empires Test?
The average busiest point of recent wipes was 7 players. The crowd reached its maximum 16 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 2.
Player count
A.7What position does Rust Empires Test occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Rust Empires Test holds #9,823, in the top 44% of all ranked servers.
A.8What is the population level of Rust Empires Test?
On Rust Empires Test, 0 of the 25 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 22:00 UTC, averaging 1 players.
Tags and filters
A.9How should the tags on Rust Empires Test be interpreted?
gmrust (Game mode): This is survival as standard Rust plays; mp25 (Max players): 25 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Rust Empires Test publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Rust Empires Test be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Rust Empires Test fits are: Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Which settings and rules are in force on Rust Empires Test?
No gather rate appears in the name of Rust Empires Test. No cap is given beyond the game's default of 8 players per group. pve is the game mode here; fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on Rust Empires Test?
Generated by the game from seed 133856400, the procedural map on Rust Empires Test measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to Rust Empires Test?
Enter client.connect 158.69.5.16:28023 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp25,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp25 | Max players. 25 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.