Rust for Life
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 159.195.28.216:28015
Abstract
We describe the public Rust server Rust for Life, reached at 159.195.28.216:28015 and hosted in EU. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,356 of all servers, the top 38%, and #2125 in EU. It last wiped 16d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes vanilla modded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 38% of all ranked servers, the top 73% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.7 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 13h | force wipefw |
| Mon 9 Nov, 18:27 | 11d 12h | its own schedule |
| Mon 23 Nov, 18:27 | 25d 12h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 13h | force wipefw |
| Mon 7 Dec, 18:27 | 39d 12h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 18:2716d ago | 1 | – | running | 0 |
| Fri 2 Oct, 12:2526d ago | 1 | held half | 10.3 d | 0 |
| Thu 1 Oct, 23:27fw27d ago | 1 | – | 0.5 d | 0 |
| Tue 22 Sep, 11:1536d ago | 0 | – | 9.5 d | 0 |
| Fri 18 Sep, 14:3740d ago | 0 | – | 3.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 159.195.28.216:28015 |
|---|---|
| Region | EU |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 12 Oct 2026, 18:27 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 2349646 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], modded Rust population table [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average | 3/200 |
| RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average | 7/200 |
| [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)EU · groups of 16+ · biweekly · 4 on average | 0/50 |
| РЕЛАКС #2 Х2|Для новичков| No LimitEU · groups of 10+ · biweekly · 3 on average | 1/200 |
| #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RUEU · groups of 10+ · biweekly · 3 on average | 1/300 |
| [EU][UK][HUN] Rust Hungary PVE/PVP OFFICIALEU · groups of 8+ · biweekly · 2 on average | 0/50 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Rust for Life smooth?
Its average server fps over the last 48 hours was 86, with a minimum of 7. The highest number of entities it carried was 72,059, comprising buildings, deployables and all other objects. Memory use peaked at 3,128 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of Rust for Life?
The EU tag places Rust for Life in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 159.195.28.216:28015 is its address.
A.3What is the reliability of Rust for Life, and is it online?
Rust for Life is online at this time. The uptime it reports indicates a restart about 21 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for Rust for Life?
The version of Rust on Rust for Life is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5On what cycle does Rust for Life wipe?
Because too few wipes of Rust for Life are recorded to confirm the schedule, the tag governs the prediction. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The current world has been running for 16 days 11 hours. Wipes every two weeks are published in the tags.
A.6What characterises wipe day on Rust for Life?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 19 hours after the latest wipe. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.
Population
A.7What position does Rust for Life occupy in the ranking of Rust servers?
On player hours over seven days Rust for Life is #8,356, within the top 38% of all ranked servers; within Europe it is #2,125.
A.8What is the population level of Rust for Life?
On Rust for Life, 0 of the 100 slots are occupied at present. Over the last week the count averages 0 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 1 players.
Tags and filters
A.9What is the meaning of the tags on Rust for Life?
gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it is filed under Europe: these are the tags Rust for Life publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Rust for Life be found among the Rust Statistics lists and filters?
European Rust servers and Modded Rust servers are the Rust Statistics lists that Rust for Life fits. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules, settings, map
A.11What are the settings and rules that govern Rust for Life?
No gather rate appears in the name of Rust for Life. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.
A.12On which map does Rust for Life take place?
Size 3,000 and seed 2349646 define the procedural, game-generated map on Rust for Life. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13How do you connect to Rust for Life?
Enter client.connect 159.195.28.216:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^v,EU,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
| Region | |
EU | Europe. In the server browser it is filed under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.