Build System Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 25d ago · 159.26.105.78:28015
Abstract
We describe the public Rust server Build System Dev, reached at 159.26.105.78:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,887 of all servers, the top 61%. It last wiped 25d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 20:0925d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 159.26.105.78:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 23:38 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], rust build and creative servers [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 115 on average | 77/999 |
| [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average | 201/999 |
| [AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average | 69/150 |
| Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average | 12/100 |
| AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average | 0/100 |
| KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average | 30/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is Build System Dev based?
There is no region published for Build System Dev. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 159.26.105.78:28015 is its address.
A.2How reliable is Build System Dev, and is it currently online?
At the present moment, Build System Dev is offline; it was last seen 25 days 1 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 1 October 2026.
A.3What is the Rust version for Build System Dev?
The version of Rust on Build System Dev is network protocol 2634 and build 166652, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4What schedule does Build System Dev follow for wipes?
There are not yet enough recorded wipes for Build System Dev to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 25 days 2 hours have passed since the current world was generated.
A.5What happens on Build System Dev when wipe day arrives?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6How does Build System Dev compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Build System Dev at #13,887, within the top 61% of ranked servers.
A.7How would you characterise the player activity on Build System Dev?
The last recorded sighting of Build System Dev was 25 days 1 hours ago; it is offline now.
Tags and filters
A.8How should the tags on Build System Dev be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Build System Dev publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Build System Dev be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Build System Dev fits are: Modded Rust servers and Build and creative servers in Rust. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Build System Dev?
Its name carries no gather rate for Build System Dev. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for Build System Dev?
On Build System Dev the terrain is procedural, built by the game itself.
How to join
A.12What steps are required to join Build System Dev?
Enter client.connect 159.26.105.78:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. This server runs game build 166652. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust build and creative servers. ruststatistics.org/top-rust-build-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.