RustSkinLab Content Studio
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 24d ago · 159.26.112.93:28025
Abstract
We describe the public Rust server RustSkinLab Content Studio, reached at 159.26.112.93:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #13,882 of all servers, the top 61%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 159.26.112.93:28025 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 23:16 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 125/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 125/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 137/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 60/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 33/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is RustSkinLab Content Studio based?
There is no region published for RustSkinLab Content Studio. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 159.26.112.93:28025 is its address.
A.2What is the reliability of RustSkinLab Content Studio, and is it online?
At the present moment, RustSkinLab Content Studio is offline; it was last seen 24 days 4 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 2 October 2026 by Rust Statistics.
A.3What is the Rust version for RustSkinLab Content Studio?
The version of Rust on RustSkinLab Content Studio is network protocol 2634 and build 166494, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4When are wipes carried out on RustSkinLab Content Studio?
There are not yet enough recorded wipes for RustSkinLab Content Studio to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 26 days 8 hours.
Player count
A.5What position does RustSkinLab Content Studio occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts RustSkinLab Content Studio at #13,882, within the top 61% of ranked servers.
A.6How would you characterise the player activity on RustSkinLab Content Studio?
At this moment RustSkinLab Content Studio is offline, having last been seen 24 days 4 hours ago.
Tags and filters
A.7How should the tags on RustSkinLab Content Studio be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): It offers 2 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which RustSkinLab Content Studio publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can RustSkinLab Content Studio be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RustSkinLab Content Studio: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.9What are the settings and rules that govern RustSkinLab Content Studio?
The name of RustSkinLab Content Studio states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.10What is the map for RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Connection
A.11How do you connect to RustSkinLab Content Studio?
Press F1 inside Rust to open the console and enter client.connect 159.26.112.93:28025. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. It offers 2 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166494 | Build. Build 166494 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.