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RustServer_22027

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 160.251.136.57:28015

Abstract

We describe the public Rust server RustServer_22027, reached at 160.251.136.57:28015. At the last check it held 0 of 70 places, against a seven-day mean of 0 and a peak of 11. It ranks #9,855 of all servers, the top 44%. It last wiped 18h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/700% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,855top 44%
Last wipe18h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75116:0004:0011:0017:0001:0007:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040016:0004:0011:0017:0001:0007:00Wiped Tue 27 Oct, 16:31 UTCWIPEWiped Tue 27 Oct, 22:56 UTCWIPEWiped Wed 28 Oct, 14:42 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct.

4Rank

The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k5 Oct10 Oct14 Oct19 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.4 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2.5
Wed 14 OctTue 13 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 14:4218h ago – – running 0
Tue 27 Oct, 22:561d ago – – – 0
Tue 27 Oct, 16:311d ago – – – 0
Wed 14 Oct, 14:2514d ago 1 halved by day 4 13.1 d 0
Tue 13 Oct, 17:1515d ago 1 – 0.9 d 0
Thu 8 Oct, 00:3721d ago 1 halved by day 1 5.7 d 0
Tue 6 Oct, 04:1823d ago 1 – 1.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_22027
Figure 5: The map: Custom Map, size 4500, seed 1337.
Table 4: The server's published settings.
Address160.251.136.57:28015
Region–
Max players70
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 14:42 UTC
Hostname–
First seen5 Oct 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average109/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average167/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average50/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does RustServer_22027 run?

Over the past 48 hours, it ran at an average of 142 server fps, with a low of 60. Its entity count reached a maximum of 123,278, including buildings, deployables and all other world objects. Memory use peaked at 3,930 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of RustServer_22027?

A region is not published by RustServer_22027. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 160.251.136.57:28015.

A.3What is the online status and reliability of RustServer_22027?

RustServer_22027 is online at this time. The uptime it reports indicates a restart about 16 hours ago. The server was up 15% of the time over the last 7 full days, 25 of 168 hours. The first record of it by Rust Statistics dates to 5 October 2026.

A.4What version of Rust is run on RustServer_22027?

Rust network protocol 2635 and build 168909 is the version that RustServer_22027 runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on RustServer_22027?

Prediction of the next wipe is impossible for RustServer_22027, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 18 hours ago.

A.6How would you describe wipe day on RustServer_22027?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 1 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 2.5.

Player count

A.7What position does RustServer_22027 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, RustServer_22027 holds #9,855, in the top 44% of all ranked servers.

A.8At what level does RustServer_22027 operate in terms of players?

At this moment 0 players are on RustServer_22027, which has 70 slots in total. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 15:00 UTC, with an average of 1 players.

Tags and filters

A.9What is the meaning of the tags on RustServer_22027?

gmrust (Game mode): Rust survival, in its standard form; mp70 (Max players): The slot count is 70; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags RustServer_22027 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RustServer_22027 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustServer_22027 fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.11Under what rules and settings does RustServer_22027 operate?

Its name carries no gather rate for RustServer_22027. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for RustServer_22027?

The game generates RustServer_22027's procedural map at size 4,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

Connection

A.13What steps are required to join RustServer_22027?

Press F1 inside Rust to open the console and enter client.connect 160.251.136.57:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp70,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp70Max players. The slot count is 70.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.