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Rust 1st -開発中-

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 160.251.172.243:28115

Abstract

We describe the public Rust server Rust 1st -開発中-, reached at 160.251.172.243:28115. At the last check it held 1 of 2 places, against a seven-day mean of 0 and a peak of 11. It ranks #4,962 of all servers, the top 22%. It last wiped 1d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/250% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#4,962top 22%
Last wipe1d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75107:0016:0002:0010:0019:0004:00Wiped Thu 29 Oct, 02:07 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040007:0016:0002:0010:0019:0004:00Wiped Thu 29 Oct, 02:07 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 22% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.3 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held75%else halves by day 3
Mon 26 OctTue 13 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 02:071d ago – – running 0
Mon 26 Oct, 00:134d ago 1 held half 3.1 d 0
Tue 13 Oct, 00:2317d ago 1 halved by day 3 13 d 0
Sun 11 Oct, 23:5618d ago 1 – 1 d 0
Fri 9 Oct, 11:1020d ago 1 held half 2.5 d 0
Wed 7 Oct, 11:4922d ago 1 held half 2 d 0
Tue 6 Oct, 00:0224d ago 1 – 1.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust 1st -開発中-
Figure 5: The map: Custom Map, size 6000, seed 1337.
Table 4: The server's published settings.
Address160.251.172.243:28115
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 05:54 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size6000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
QS『芬达』100000倍/10.30/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 25 on average35/100
【蛋壳】10倍|10.30档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 21 on average6/200
[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on average0/100
[守护]100倍PVE/迷雾僵尸/突袭基地/等级武直/萌新EA · no group limit · 13 on average19/100
#10-[搞就完了]10倍/10.30新档/无权/萌新首选EA · no group limit · 12 on average15/100
[霸道]10000000倍-10.30日-萌新首选-稳定长久EA · no group limit · 12 on average18/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Rust 1st -開発中- perform well?

Over the past 48 hours, it ran at an average of 226 server fps, with a low of 170. The highest number of entities it carried was 4,804, comprising buildings, deployables and all other objects. Memory use peaked at 3,397 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Rust 1st -開発中- have?

Without a region tag from Rust 1st -開発中-, its name still points to Asia. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 160.251.172.243:28115.

A.3How reliable is Rust 1st -開発中-, and is it currently online?

At the present moment, Rust 1st -開発中- is online. It last restarted around 22 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for Rust 1st -開発中-?

Rust 1st -開発中- is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does Rust 1st -開発中- follow for wipes?

Prediction of the next wipe is impossible for Rust 1st -開発中-, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 24 hours ago.

A.6What characterises wipe day on Rust 1st -開発中-?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 75% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Population

A.7What position does Rust 1st -開発中- occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rust 1st -開発中- at #4,962, within the top 22% of ranked servers.

A.8How would you characterise the player activity on Rust 1st -開発中-?

At this moment 1 players are on Rust 1st -開発中-, which has 2 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 08:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What do the tags associated with Rust 1st -開発中- signify?

gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Rust 1st -開発中- publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Rust 1st -開発中- be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Rust 1st -開発中- fits. These filters on the server list return it: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.11Which settings and rules are in force on Rust 1st -開発中-?

Its name carries no gather rate for Rust 1st -開発中-. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Rust 1st -開発中-?

The game generates Rust 1st -開発中-'s procedural map at size 6,000, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.

How to join

A.13How do you connect to Rust 1st -開発中-?

Press F1 inside Rust to open the console and enter client.connect 160.251.172.243:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.