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RustServer_14669

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 160.251.232.209:28015

Abstract

We describe the public Rust server RustServer_14669, reached at 160.251.232.209:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #11,826 of all servers, the top 53%. It last wiped 17d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#11,826top 53%
Last wipe17d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123403:0012:0021:0005:0014:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020003:0012:0021:0005:0014:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 53% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap9.6 daysbetween real wipes
Wipe-day peak3players, last three wipes
Crowd held0%else halves by day 3
Sun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 11 Oct, 09:0417d ago 3 – running 0
Thu 1 Oct, 19:42fw27d ago 3 halved by day 3 9.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_14669
Figure 5: The map: Procedural Map, size 4500, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address160.251.232.209:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe11 Oct 2026, 09:04 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average27/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average2/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RustServer_14669 smooth?

The server fps averaged 92 over the last 48 hours, never dropping below 63. Buildings, deployables and all other world objects counted together reached a maximum of 121,265 entities. The peak memory usage was 4,504 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is RustServer_14669 based?

There is no region published for RustServer_14669. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 160.251.232.209:28015.

A.3What is the reliability of RustServer_14669, and is it online?

At the present moment, RustServer_14669 is online. It last restarted around 3 days 6 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on RustServer_14669?

The version of Rust on RustServer_14669 is network protocol 2634 and build 166494, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on RustServer_14669?

There are not yet enough recorded wipes for RustServer_14669 to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 17 days 16 hours ago.

A.6What happens on RustServer_14669 when wipe day arrives?

Across its recent wipes, the average peak population was 3 players. The peak on the latest wipe came 1 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 3.

Player count

A.7What position does RustServer_14669 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts RustServer_14669 at #11,826, within the top 53% of ranked servers.

A.8At what level does RustServer_14669 operate in terms of players?

On RustServer_14669, 0 of the 50 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags and filters

A.9How should the tags on RustServer_14669 be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags RustServer_14669 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RustServer_14669 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustServer_14669 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does RustServer_14669 operate?

The name of RustServer_14669 states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What is the map for RustServer_14669?

The game generates RustServer_14669's procedural map at size 4,500, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining RustServer_14669?

Press F1 inside Rust to open the console and enter client.connect 160.251.232.209:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166494Build. This server runs game build 166494.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.