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Nate/tyler

Rust Statistics

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Online · checked 6m ago · 163.245.195.73:26026

Abstract

We describe the public Rust server Nate/tyler, reached at 163.245.195.73:26026. At the last check it held 0 of 200 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,339 of all servers, the top 37%. It last wiped 4d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/2000% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#8,339top 37%
Last wipe4d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 19:594d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Nate/tyler
Figure 5: The map: Procedural Map, size 2500, seed 88451. Open on RustMaps.
Table 4: The server's published settings.
Address163.245.195.73:26026
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 20:21 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size2500
Seed88451

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average36/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average71/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average30/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average74/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average293/310

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Nate/tyler run?

Its average server fps over the last 48 hours was 60, with a minimum of 51. The highest number of entities it carried was 31,443, comprising buildings, deployables and all other objects. Its highest memory usage was 2,170 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Nate/tyler based?

No region is published by Nate/tyler. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 163.245.195.73:26026.

A.3How reliable is Nate/tyler, and is it currently online?

Nate/tyler is currently online. The uptime it reports indicates a restart about 4 days ago. The server was up 99% of the time over the last 3 full days, 71 of 72 hours. Its first appearance in Rust Statistics's records is 25 October 2026.

A.4What is the Rust version for Nate/tyler?

The version of Rust on Nate/tyler is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on Nate/tyler?

The record of Nate/tyler's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 4 days 2 hours ago.

A.6What characterises wipe day on Nate/tyler?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 2 hours after the latest wipe.

Player count

A.7How does Nate/tyler compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Nate/tyler holds #8,339, in the top 37% of all ranked servers.

A.8How would you characterise the player activity on Nate/tyler?

On Nate/tyler, 0 of the 200 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 01:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What do the tags associated with Nate/tyler signify?

gmrust (Game mode): Survival on standard Rust rules; mp200 (Max players): 200 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Nate/tyler publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Nate/tyler be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Nate/tyler fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern Nate/tyler?

The name of Nate/tyler states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Nate/tyler?

The game generates Nate/tyler's procedural map at size 2,500, from seed 88451. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining Nate/tyler?

Enter client.connect 163.245.195.73:26026 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp200Max players. 200 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.