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AkiRustServer

Rust Statistics

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Offline · checked 4h ago · 163.44.114.163:28015

Abstract

We describe the public Rust server AkiRustServer, reached at 163.44.114.163:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #11,186 of all servers, the top 50%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#11,186top 50%
Last wipe26d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75123:0007:0015:0001:0009:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040023:0007:0015:0001:0009:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 50% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap9.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Sat 3 OctSat 3 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 17:1126d ago 2 – running 0
Sat 3 Oct, 10:3826d ago 2 – 0.3 d 0
Mon 14 Sep, 17:5045d ago 1 halved by day 1 18.7 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of AkiRustServer
Figure 5: The map: COLONY, size 3584, seed 1337.
Table 4: The server's published settings.
Address163.44.114.163:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 17:50 UTC
Hostname–
First seen13 Sep 2026
MapCOLONY
Size3584
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average45/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average94/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average85/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average322/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does AkiRustServer perform well?

Over the past 48 hours, it ran at an average of 198 server fps, with a low of 45. The highest number of entities it carried was 11,735, comprising buildings, deployables and all other objects. The peak memory usage was 1,618 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is AkiRustServer based?

A region is not published by AkiRustServer. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 163.44.114.163:28015 is its address.

A.3What is the online status and reliability of AkiRustServer?

Right now, AkiRustServer is offline, and the last time it was seen was 4 hours ago. The uptime it reports indicates a restart about 38 minutes ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on AkiRustServer?

The version of Rust on AkiRustServer is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does AkiRustServer follow for wipes?

With irregular wipe times, AkiRustServer offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 26 days 4 hours.

A.6What characterises wipe day on AkiRustServer?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 1.

Player count

A.7How does AkiRustServer compare with other Rust servers in the rankings?

Ranked by player hours across seven days, AkiRustServer holds #11,186, in the top 50% of all ranked servers.

A.8What is the population level of AkiRustServer?

At this moment AkiRustServer is offline, having last been seen 4 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 1. The busiest hour of the last 48 is 15:00 UTC, averaging 1 players.

Tags and filters

A.9What is the meaning of the tags on AkiRustServer?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags AkiRustServer publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can AkiRustServer be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that AkiRustServer fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern AkiRustServer?

No gather rate appears in the name of AkiRustServer. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on AkiRustServer?

Generated by the game from seed 1337, the procedural map on AkiRustServer measures 3,584. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives COLONY.

Connection

A.13How do you connect to AkiRustServer?

Press F1 inside Rust to open the console and enter client.connect 163.44.114.163:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. 50 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.