PvE Vanilla
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 10m ago · 164.152.122.143:28015
Abstract
We describe the public Rust server PvE Vanilla, reached at 164.152.122.143:28015. At the last check it held 0 of 50 places, against a seven-day mean of 1 and a peak of 61. It ranks #2,995 of all servers, the top 13%. It last wiped 27d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 13% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 10 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 1h | force wipefw |
| Thu 3 Dec, 19:00 | 35d 1h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49fw27d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 164.152.122.143:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 20:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 598141 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], rust pve servers [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average | 37/300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average | 32/200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 38 on average | 28/200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 35 on average | 72/100 |
| [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 35 on average | 32/100 |
| Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average | 14/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does PvE Vanilla run?
The server fps averaged 74 over the last 48 hours, never dropping below 42. The highest number of entities it carried was 109,036, comprising buildings, deployables and all other objects. Memory use peaked at 3,472 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of PvE Vanilla?
No region is published by PvE Vanilla. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 164.152.122.143:28015.
A.3What is the reliability of PvE Vanilla, and is it online?
At the present moment, PvE Vanilla is online. The uptime it reports indicates a restart about 4 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on PvE Vanilla?
PvE Vanilla is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5What schedule does PvE Vanilla follow for wipes?
Once a month, PvE Vanilla wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 27 days 20 hours ago. According to its tags, wipes happen once a month.
A.6How would you describe wipe day on PvE Vanilla?
Across its recent wipes, the average peak population was 10 players. The peak on the latest wipe came 42 hours after it began.
Population
A.7How does PvE Vanilla compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts PvE Vanilla at #2,995, within the top 13% of ranked servers.
A.8How would you characterise the player activity on PvE Vanilla?
At this moment 0 players are on PvE Vanilla, which has 50 slots in total. The peak over seven days is 6, against an average of 1. Averaging 3 players, 00:00 UTC was the busiest hour of the past 48.
Tags, lists
A.9How should the tags on PvE Vanilla be interpreted?
gmvanilla (Game mode): Survival on vanilla rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags PvE Vanilla publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can PvE Vanilla be found among the Rust Statistics lists and filters?
The Rust Statistics lists that PvE Vanilla fits are: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.11What are the settings and rules that govern PvE Vanilla?
The name of PvE Vanilla states no gather rate. At 8 players, the group limit equals the game's default. The mode is pve, which means players cannot fight each other. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on PvE Vanilla?
Generated by the game from seed 598141, the procedural map on PvE Vanilla measures 4,250. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What is the process for joining PvE Vanilla?
Press F1 inside Rust to open the console and enter client.connect 164.152.122.143:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.