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Revline

Rust Statistics

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Online · checked 9m ago · 164.152.123.226:28045

Abstract

We describe the public Rust server Revline, reached at 164.152.123.226:28045. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 24d ago.

Keywordsteams off modded oxide pve hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/300% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,323top 69%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020012:0021:0006:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 22:4124d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 3500, seed 0.
Table 4: The server's published settings.
Address164.152.123.226:28045
Region–
Max players30
Group limitteams off
Wipe schedule–
Last wipe4 Oct 2026, 22:41 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size3500
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve server list [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Alias RPG Season 10 [PVE,RU]EU · groups of 8+ · biweekly · 11 on average13/100
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AIgroups of 16+ · monthly · 8 on average5/51
[RU] GoPVE / Hardcore / NPC / AI / RaidEU · no group limit · monthly · 6 on average5/96
RustNK - Custom Hardcore PvE, NPCs, Events & QuestsNA · no group limit · biweekly · 4 on average5/50
OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progressiongroups of 8+ · monthly · 4 on average4/50
Primal Earth PvE | Hardcore Progression | Rock to AKgroups of 8+ · biweekly · 3 on average4/25

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does Revline perform well?

Its average server fps over the last 48 hours was 109, with a minimum of 92. Its entity count reached a maximum of 69,820, including buildings, deployables and all other world objects. Its highest memory usage was 2,611 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Revline based?

A region is not published by Revline. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 164.152.123.226:28045 is its address.

A.3What is the online status and reliability of Revline?

At the present moment, Revline is online. It last restarted around 4 days 18 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 4 October 2026 by Rust Statistics.

A.4What is the Rust version for Revline?

The version of Rust on Revline is network protocol 2634 and build 166652, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does Revline follow for wipes?

The record of Revline's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 24 days 12 hours have passed since the current world was generated.

A.6What happens on Revline when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.7What position does Revline occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Revline at #15,323, within the top 69% of ranked servers.

A.8What is the population level of Revline?

At this moment 0 players are on Revline, which has 30 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9What do the tags associated with Revline signify?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp30 (Max players): The slot count is 30; ts0 (Group limit): The server does not allow teams; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^p (PvE): Player fighting is off; danger comes from the world; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Revline publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Revline be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Revline fits are: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.

Rules, settings, map

A.11Which settings and rules are in force on Revline?

Its name carries no gather rate for Revline. The group limit is not published. hardcore is the game mode here; Facepunch's most demanding mode. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.12What is the map for Revline?

The procedural map Revline runs measures 3,500 and is generated by the game.

How to join

A.13What steps are required to join Revline?

Enter client.connect 164.152.123.226:28045 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp30,ptrak,$r?,v2634,^p,gmhardcore,cs166652,ts0,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. A harsher ruleset, hardcore.
mp30Max players. The slot count is 30.
ts0Group limit. The server does not allow teams.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166652Build. The game build is 166652.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Gameplay
^pPvE. Player fighting is off; danger comes from the world.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.