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FortCargo [Dev Modded]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 18d ago · 164.160.119.229:28035

Abstract

We describe the public Rust server FortCargo [Dev Modded], reached at 164.160.119.229:28035. It is offline at the last check, against a seven-day mean of 01. It ranks #13,618 of all servers, the top 62%. It last wiped 19d ago.

Keywordsteams off modded carbon hardcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,618top 62%
Last wipe19d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 62% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak1players, last three wipes
Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 10 Oct, 10:1819d ago 1 – running 0
Fri 9 Oct, 17:2919d ago 1 – 0.7 d 0
Thu 8 Oct, 20:3220d ago 1 – 0.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address164.160.119.229:28035
Region–
Max players10
Group limitteams off
Wipe schedule–
Last wipe10 Oct 2026, 10:18 UTC
Hostname–
First seen7 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 7 on average1/100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average0/50
Alone & AfraidOC · no group limit · biweekly · 2 on average2/50
[BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average1/50
TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average1/100
ShockRust | Blue | NoLimitno group limit · 149 on average143/500

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is FortCargo [Dev Modded] based?

A region is not published by FortCargo [Dev Modded]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 164.160.119.229:28035 is its address.

A.2What is the reliability of FortCargo [Dev Modded], and is it online?

Right now, FortCargo [Dev Modded] is offline, and the last time it was seen was 18 days 22 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 7 October 2026.

A.3What version of Rust is run on FortCargo [Dev Modded]?

The version of Rust on FortCargo [Dev Modded] is network protocol 2634 and build 166652, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does FortCargo [Dev Modded] follow for wipes?

With irregular wipe times, FortCargo [Dev Modded] offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 19 days have passed since the current world was generated.

A.5What happens on FortCargo [Dev Modded] when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 1 hours after it began.

Population

A.6How does FortCargo [Dev Modded] compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts FortCargo [Dev Modded] at #13,618, within the top 62% of ranked servers.

A.7What is the population level of FortCargo [Dev Modded]?

The last recorded sighting of FortCargo [Dev Modded] was 18 days 22 hours ago; it is offline now.

Tags and filters

A.8How should the tags on FortCargo [Dev Modded] be interpreted?

gmhardcore (Game mode): Hardcore rules apply, a harsher set; mp10 (Max players): It offers 10 slots; ts0 (Group limit): No teams: the feature is off; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): This server uses Carbon for its plugins: these are the tags FortCargo [Dev Modded] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can FortCargo [Dev Modded] be found among the Rust Statistics lists and filters?

The Rust Statistics lists that FortCargo [Dev Modded] fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Rules, settings, map

A.10What are the settings and rules that govern FortCargo [Dev Modded]?

No gather rate appears in the name of FortCargo [Dev Modded]. A group limit is absent from what the server publishes. hardcore is the game mode here; Of Facepunch's modes, the hardest. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.11On which map does FortCargo [Dev Modded] take place?

The game generates the map on FortCargo [Dev Modded]; that format is procedural.

How to join

A.12How do you connect to FortCargo [Dev Modded]?

Enter client.connect 164.160.119.229:28035 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmhardcoreGame mode. Hardcore rules apply, a harsher set.
mp10Max players. It offers 10 slots.
ts0Group limit. No teams: the feature is off.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166652Build. The game build is 166652.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.