Corrosion Remaster PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 19d ago · 167.114.101.134:28017
Abstract
We describe the public Rust server Corrosion Remaster PVE, reached at 167.114.101.134:28017. It is offline at the last check, against a seven-day mean of 01. It ranks #15,828 of all servers, the top 72%. It last wiped 25d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3 days | between real wipes |
| Wipe-day peak | 0 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 13:1525d ago | 0 | – | running | 0 |
| Wed 30 Sep, 13:2128d ago | 1 | halved by day 2 | 3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 167.114.101.134:28017 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 13:15 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 6738 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 27/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 120/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 32/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 16/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 4/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Corrosion Remaster PVE?
There is no region published for Corrosion Remaster PVE. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 167.114.101.134:28017.
A.2What is the online status and reliability of Corrosion Remaster PVE?
Right now, Corrosion Remaster PVE is offline, and the last time it was seen was 19 days 12 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 23 September 2026 by Rust Statistics.
A.3What is the Rust version for Corrosion Remaster PVE?
Rust network protocol 2634 and build 166652 is the version that Corrosion Remaster PVE runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does Corrosion Remaster PVE wipe?
There are not yet enough recorded wipes for Corrosion Remaster PVE to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 25 days 12 hours ago.
A.5What characterises wipe day on Corrosion Remaster PVE?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 2.
Player count
A.6How does Corrosion Remaster PVE compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts Corrosion Remaster PVE at #15,828, within the top 72% of ranked servers.
A.7How would you characterise the player activity on Corrosion Remaster PVE?
The last recorded sighting of Corrosion Remaster PVE was 19 days 12 hours ago; it is offline now.
Tags and filters
A.8What do the tags associated with Corrosion Remaster PVE signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Corrosion Remaster PVE publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Corrosion Remaster PVE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Corrosion Remaster PVE: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Corrosion Remaster PVE?
No gather rate appears in the name of Corrosion Remaster PVE. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on Corrosion Remaster PVE?
The game generates Corrosion Remaster PVE's procedural map at size 4,500, from seed 6738. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.12What steps are required to join Corrosion Remaster PVE?
Press F1 inside Rust to open the console and enter client.connect 167.114.101.134:28017. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166652 | Build. Build 166652 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.