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PVE - The Last of Us

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 167.160.93.2:28015

Abstract

We describe the public Rust server PVE - The Last of Us, reached at 167.160.93.2:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,482 of all servers, the top 25%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#5,482top 25%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap6 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held67%else halves by day 5
Wed 21 OctMon 5 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 22:325d ago 2 – running 0
Mon 5 Oct, 17:3522d ago 1 held half 16.2 d 1
Fri 2 Oct, 13:5025d ago 2 held half 3.2 d 0
Sat 26 Sep, 13:2131d ago 3 halved by day 5 6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of PVE - The Last of Us
Figure 5: The map: Procedural Map, size 4250, seed 979669. Open on RustMaps.
Table 4: The server's published settings.
Address167.160.93.2:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 22:32 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4250
Seed979669

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded server list with rates [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 36 on average45/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on average19/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average14/100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 16 on average10/175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average22/150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does PVE - The Last of Us perform well?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Its entity count reached a maximum of 114,610, including buildings, deployables and all other world objects. Its highest memory usage was 7,108 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is PVE - The Last of Us based?

Without a region tag from PVE - The Last of Us, its name still points to North America. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 167.160.93.2:28015.

A.3How reliable is PVE - The Last of Us, and is it currently online?

PVE - The Last of Us is online at this time. Based on the uptime it reports, the last restart occurred about 27 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for PVE - The Last of Us?

The version of Rust on PVE - The Last of Us is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does PVE - The Last of Us wipe?

No next wipe can be predicted for PVE - The Last of Us since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 5 days 22 hours ago.

A.6What characterises wipe day on PVE - The Last of Us?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 3 hours after the latest wipe. Half the peak was sustained until the next wipe in 67% of recent wipes. Otherwise, a fall below half took place by day 5.

Player count

A.7What position does PVE - The Last of Us occupy in the ranking of Rust servers?

Ranked by player hours across seven days, PVE - The Last of Us holds #5,482, in the top 25% of all ranked servers.

A.8How would you characterise the player activity on PVE - The Last of Us?

On PVE - The Last of Us, 0 of the 50 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height. Averaging 1 players, 04:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9How should the tags on PVE - The Last of Us be interpreted?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which PVE - The Last of Us publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can PVE - The Last of Us be found among the Rust Statistics lists and filters?

The Rust Statistics lists that PVE - The Last of Us fits are: Modded Rust servers and North American server statistics. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11What are the settings and rules that govern PVE - The Last of Us?

Its name carries no gather rate for PVE - The Last of Us. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.12On which map does PVE - The Last of Us take place?

Generated by the game from seed 979669, the procedural map on PVE - The Last of Us measures 4,250. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining PVE - The Last of Us?

Press F1 inside Rust to open the console and enter client.connect 167.160.93.2:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.