Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 168.100.162.12:29015
Abstract
We describe the public Rust server Dev, reached at 168.100.162.12:29015 and hosted in NA. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 11. It ranks #13,059 of all servers, the top 59%, and #1410 in NA. It last wiped 10h ago on a published weekly schedule; the next wipe is expected Wednesday 4 November, 20:36 UTC, its weekly schedule tag.
Keywordsweekly wipes modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers, the top 76% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Wednesday 4 November, 20:36 UTC, in 6d 13h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.8 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
| When (UTC) | In | Kind |
|---|---|---|
| Wed 4 Nov, 20:36 | 6d 13h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 11h | force wipefw |
| Wed 11 Nov, 20:36 | 13d 13h | its own schedule |
| Wed 18 Nov, 20:36 | 20d 13h | its own schedule |
| Wed 25 Nov, 20:36 | 27d 13h | its own schedule |
| Wed 2 Dec, 20:36 | 34d 13h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 11h | force wipefw |
| Wed 9 Dec, 20:36 | 41d 13h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 28 Oct, 20:3610h ago | – | – | running | 0 |
| Mon 26 Oct, 19:352d ago | 1 | halved by day 1 | 2 d | 0 |
| Fri 23 Oct, 04:456d ago | 1 | halved by day 1 | 3.6 d | 0 |
| Thu 22 Oct, 04:067d ago | 1 | – | 1 d | 0 |
| Wed 14 Oct, 20:2414d ago | 1 | halved by day 1 | 7.3 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 168.100.162.12:29015 |
|---|---|
| Region | NA |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 28 Oct 2026, 20:36 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 3700 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US and NA server list [2], modded Rust servers listed live [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average | 5/100 |
| Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average | 2/150 |
| Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average | 25/250 |
| Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average | 24/250 |
| Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 204 on average | 258/275 |
| Rustoria.co - US MondaysNA · groups of 12+ · weekly · 156 on average | 179/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Dev perform well?
Over the past 48 hours, it ran at an average of 59 server fps, with a low of 46. Buildings, deployables and all other world objects counted together reached a maximum of 73,132 entities. Memory use peaked at 3,224 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Dev have?
The NA tag places Dev in North America, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 168.100.162.12:29015 is its address.
A.3What is the online status and reliability of Dev?
Dev is online at this time. The uptime it reports indicates a restart about 8 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Dev?
Rust network protocol 2635 and build 168909 is the version that Dev runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.5On what cycle does Dev wipe?
The record of Dev's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. On Wednesday 4 November at 20:36 UTC the next wipe is expected. The world currently in use was created 10 hours ago. The tags state that wipes occur weekly.
A.6How would you describe wipe day on Dev?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Population
A.7How does Dev compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives Dev #13,059, in the top 59% of ranked servers and #1,410 in North America.
A.8What is the population level of Dev?
Dev is currently host to 0 players. Over the last week the count averages 0 players and reaches 1 at its height. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 0 players.
Tags, lists
A.9What do the tags associated with Dev signify?
Tags from Dev, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): The slot count is 0; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Dev be found among the Rust Statistics lists and filters?
Modded Rust servers and North American server statistics are the Rust Statistics lists that Dev fits. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Settings and map
A.11Which settings and rules are in force on Dev?
The name of Dev states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12On which map does Dev take place?
The game generates Dev's procedural map at size 3,700, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.
Connection
A.13What is the process for joining Dev?
Enter client.connect 168.100.162.12:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. The slot count is 0. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
NA | North America. The server browser lists this server under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. US and NA server list. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.