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Stillwater Testing

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4d ago · 168.100.162.13:29015

Abstract

We describe the public Rust server Stillwater Testing, reached at 168.100.162.13:29015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 12d ago.

Keywordsvanilla modded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe12d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.3 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held33%else halves by day 4
Sat 17 OctMon 5 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 00:3012d ago 2 – running 0
Mon 5 Oct, 18:3123d ago 3 halved by day 7 11.2 d 2
Thu 1 Oct, 15:4227d ago 1 held half 4.1 d 0
Thu 1 Oct, 06:0028d ago 2 – 0.4 d 0
Mon 28 Sep, 17:5730d ago 2 halved by day 1 2.5 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Stillwater Testing
Figure 5: The map: Custom Map, size 5000, seed 1383972055.
Table 4: The server's published settings.
Address168.100.162.13:29015
Region–
Max players40
Group limit30 max
Wipe schedule–
Last wipe17 Oct 2026, 00:30 UTC
Hostnameserver.stillwatershores.org
First seen13 Sep 2026
MapCustom Map
Size5000
Seed1383972055

7Operator

2 servers publish a stillwatershores.org hostname.

Table 5: Other servers of the same operator, stillwatershores.org.
ServerStatusPlayers
Stillwater Shores PVE | PVPonline4/100

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average120/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average20/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Stillwater Testing?

There is no region published for Stillwater Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 168.100.162.13:29015.

A.2How reliable is Stillwater Testing, and is it currently online?

Right now, Stillwater Testing is offline, and the last time it was seen was 4 days 9 hours ago. Its uptime over the last full days (7 days) was 42%, with 71 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Stillwater Testing?

The version of Rust on Stillwater Testing is network protocol 2634 and build 167781, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on Stillwater Testing?

With irregular wipe times, Stillwater Testing offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 12 days 7 hours have passed since the current world was generated.

A.5What characterises wipe day on Stillwater Testing?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 2 hours after it began. Half the peak was sustained until the next wipe in 33% of recent wipes. If not, the population dropped below half by day 4.

Population

A.6What is the rank of Stillwater Testing among Rust servers?

The seven-day player-hours ranking puts Stillwater Testing at #15,338, within the top 69% of ranked servers.

A.7At what level does Stillwater Testing operate in terms of players?

The last recorded sighting of Stillwater Testing was 4 days 9 hours ago; it is offline now. The seven-day average for this server is 0 players.

Tags, lists

A.8Who is responsible for running Stillwater Testing?

The same operator most likely runs Stillwater Testing and 1 other server we track, since both publish a stillwatershores.org hostname.

A.9What do the tags associated with Stillwater Testing signify?

gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts30 (Group limit): Teams are capped at 30; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags Stillwater Testing publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Stillwater Testing be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Stillwater Testing fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern Stillwater Testing?

Its name carries no gather rate for Stillwater Testing. The team limit is 30 players. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Stillwater Testing?

Generated by the game from seed 1383972055, the procedural map on Stillwater Testing measures 5,000. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.

Connection

A.13What is the process for joining Stillwater Testing?

Enter client.connect 168.100.162.13:29015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,^z,^y,^v,gmrust,cs167781,ts30.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. The slot count is 40.
ts30Group limit. Teams are capped at 30.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. The game build is 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.