Sharts testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 2d ago · 168.100.162.21:30015
Abstract
We describe the public Rust server Sharts testing, reached at 168.100.162.21:30015. It is offline at the last check, against a seven-day mean of 0 and a peak of 21. It ranks #9,783 of all servers, the top 44%. It makes a new world every few hours (11 this week), so it keeps no wipe schedule.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 44% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 21:272d ago | – | – | – | 0 |
| Mon 26 Oct, 23:013d ago | – | – | – | 2 |
| Sun 25 Oct, 22:344d ago | – | – | – | 0 |
| Sun 25 Oct, 22:214d ago | – | – | – | 1 |
| Sat 24 Oct, 00:566d ago | – | – | – | 0 |
| Fri 23 Oct, 23:196d ago | – | – | – | 1 |
| Fri 23 Oct, 23:056d ago | – | – | – | 1 |
| Fri 23 Oct, 22:476d ago | – | – | – | 1 |
| Fri 23 Oct, 22:416d ago | – | – | – | 0 |
| Fri 23 Oct, 22:186d ago | – | – | – | 1 |
| Fri 23 Oct, 21:536d ago | – | – | – | 1 |
| Thu 22 Oct, 23:527d ago | – | – | – | 0 |
| Thu 22 Oct, 23:387d ago | – | – | – | 1 |
| Thu 22 Oct, 23:227d ago | – | – | – | 0 |
| Wed 21 Oct, 04:579d ago | – | – | – | 1 |
| Wed 21 Oct, 04:299d ago | – | – | – | 0 |
| Wed 21 Oct, 04:109d ago | – | – | – | 1 |
| Mon 19 Oct, 23:2310d ago | – | – | – | 0 |
| Mon 19 Oct, 23:1210d ago | – | – | – | 1 |
| Tue 6 Oct, 20:0223d ago | 1 | – | 13.1 d | 0 |
6Map and settings
| Address | 168.100.162.21:30015 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 16 Sep 2026 |
| Map | Custom Map |
| Size | 1500 |
| Seed | 47856 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10EU · groups of 8+ · weekly · 114 on average | 155/300 |
| Pickle Rust EU MonthlyEU · no group limit · 50 on average | 52/100 |
| EU Hub 01EU · groups of 1000+ · 22 on average | 98/3300 |
| 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average | 3/300 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average | 3/50 |
| Warriorsgroups of 8+ · 2 on average | 0/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Sharts testing?
A region is not published by Sharts testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 168.100.162.21:30015.
A.2How reliable is Sharts testing, and is it currently online?
Sharts testing is currently offline, with the last sighting 2 days 9 hours ago. Its uptime over the last full days (7 days) was 17%, with 29 of 168 hours online. It was first observed on 16 September 2026 by Rust Statistics.
A.3What version of Rust is run on Sharts testing?
The version of Rust on Sharts testing is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does Sharts testing wipe?
A new world is created every few hours by Sharts testing. Since none of these resets qualifies as a wipe, no wipe schedule exists.
Population
A.5What position does Sharts testing occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Sharts testing at #9,783, within the top 44% of ranked servers.
A.6What is the population level of Sharts testing?
At this moment Sharts testing is offline, having last been seen 2 days 9 hours ago. The peak over seven days is 2, against an average of 0.
Tags, lists
A.7What do the tags associated with Sharts testing signify?
gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Sharts testing publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Sharts testing be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Sharts testing: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Settings and map
A.9Under what rules and settings does Sharts testing operate?
Its name carries no gather rate for Sharts testing. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.10On which map does Sharts testing take place?
The game generates Sharts testing's procedural map at size 1,500, from seed 47856. Because size and seed determine the map, RustMaps can show it, linked from this page. The name of the map is Custom Map.
Connection
A.11What steps are required to join Sharts testing?
Press F1 inside Rust to open the console and enter client.connect 168.100.162.21:30015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp0 | Max players. The slot count is 0. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.