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Dev2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 168.100.163.221:28015

Abstract

We describe the public Rust server Dev2, reached at 168.100.163.221:28015 and hosted in NA. It is offline at the last check, against a seven-day mean of 01. It ranks #15,353 of all servers, the top 69%, and #1518 in NA. It last wiped 7d ago on a published weekly schedule; the next wipe is expected Wednesday 4 November, 00:45 UTC, its weekly schedule tag.

Keywordsweekly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,353top 69%; #1518 in NA
Last wipe7d agoweekly schedule
Next wipe35d 22hWed 4 Nov, 00:45 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep.

4Rank

The server stands in the top 69% of all ranked servers, the top 81% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Wednesday 4 November, 00:45 UTC, in 5d 22h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.2 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 1
Table 3: Coming wipes, as expected.
When (UTC)InKind
Wed 4 Nov, 00:455d 22hits own schedule
Thu 5 Nov, 19:007d 16hforce wipefw
Wed 11 Nov, 00:4512d 22hits own schedule
Wed 18 Nov, 00:4519d 22hits own schedule
Wed 25 Nov, 00:4526d 22hits own schedule
Wed 2 Dec, 00:4533d 22hits own schedule
Thu 3 Dec, 19:0035d 16hforce wipefw
Wed 9 Dec, 00:4540d 22hits own schedule
Wed 21 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in, with 1 in the queue.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 21 Oct, 00:458d ago 2+1 – running 0
Mon 12 Oct, 19:1116d ago 1 halved by day 1 8.2 d 0
Sun 11 Oct, 06:1317d ago 1 – 1.5 d 0
Fri 9 Oct, 19:4019d ago 1 – 1.4 d 0
Fri 9 Oct, 02:3619d ago 1 – 0.7 d 0
Thu 8 Oct, 19:5720d ago 2 – 0.3 d 0
Wed 7 Oct, 20:3121d ago 2 – 1 d 0
Wed 7 Oct, 02:1422d ago 2 – 0.8 d 0
Fri 2 Oct, 02:2526d ago 2+1 held half 5 d 0
Wed 30 Sep, 04:0128d ago 1 – 1.9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Dev2
Figure 5: The map: Custom Map, size 4000, seed 123456789.
Table 5: The server's published settings.
Address168.100.163.221:28015
RegionNA
Max players5
Group limit8, the default
Wipe scheduleweekly
Last wipe21 Oct 2026, 04:09 UTC
Hostname–
First seen19 Sep 2026
MapCustom Map
Size4000
Seed123456789

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust servers in North America [2], modded servers by player count [3] and servers wiping soon [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average16/100
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150
Rusty Moose |US Main|NA · groups of 12+ · weekly · 251 on average42/250
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average44/250
Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 201 on average437/475
Rustafied.com - US FridayNA · groups of 16+ · weekly · 155 on average13/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Dev2 based?

In North America, according to its own listing, Dev2 appears with the NA tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 168.100.163.221:28015 is its address.

A.2What is the reliability of Dev2, and is it online?

Dev2 is currently offline, with the last sighting 2 days 2 hours ago. Of the 168 hours in the last 7 full days, 120 were served, an availability of 71%. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What is the Rust version for Dev2?

Rust network protocol 2634 and build 167781 is the version that Dev2 runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Dev2 follow for wipes?

The record of Dev2's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. On Wednesday 4 November at 00:45 UTC the next wipe is expected. The current world has been running for 7 days 22 hours. According to its tags, the server wipes on a weekly schedule.

A.5What happens on Dev2 when wipe day arrives?

Across its recent wipes, the average peak population was 1 players. On the latest wipe the peak population came 5 hours after the wipe, with a queue of 1 additional players. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 1.

Population

A.6How does Dev2 compare with other Rust servers in the rankings?

On player hours over seven days Dev2 is #15,353, within the top 69% of all ranked servers; within North America it is #1,518.

A.7What is the population level of Dev2?

Dev2 is not online now; 2 days 2 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8How should the tags on Dev2 be interpreted?

Tags from Dev2, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): In the server browser it is filed under North America. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Dev2 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Dev2 fits are: Modded Rust servers and North American server statistics. It appears under the following filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Settings and map

A.10What are the settings and rules that govern Dev2?

No gather rate appears in the name of Dev2. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Dev2?

The game generates Dev2's procedural map at size 4,000, from seed 123456789. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.

Connection

A.12How do you connect to Dev2?

Press F1 inside Rust to open the console and enter client.connect 168.100.163.221:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,^w,NA,gmrust,cs167781,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. The slot count is 5.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Wipe schedule
^wWeekly. The server wipes weekly.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. In the server browser it is filed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust servers in North America. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.