Hardcore (Not yet finished construction)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 31m ago · 170.23.61.207:11352
Abstract
We describe the public Rust server Hardcore (Not yet finished construction), reached at 170.23.61.207:11352. At the last check it held 0 of 100 places, against a seven-day mean of 1 and a peak of 41. It ranks #3,475 of all servers, the top 16%. It last wiped 19d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 16% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.1 days | between real wipes |
| On rhythm | 50% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 10 Oct, 06:0819d ago | 3 | – | running | 0 |
| Wed 7 Oct, 08:4722d ago | 2 | held half | 2.9 d | 1 |
| Tue 6 Oct, 15:5223d ago | 2 | – | 0.7 d | 0 |
| Mon 5 Oct, 16:4224d ago | 2 | – | 1 d | 0 |
| Sun 4 Oct, 11:2725d ago | 1 | – | 1.2 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 170.23.61.207:11352 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 06:08 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Procedural Map |
| Size | 4000 |
| Seed | 7777 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 21/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 132/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average | 36/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average | 44/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 182/215 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Hardcore (Not yet finished construction) smooth?
Its average server fps over the last 48 hours was 56, with a minimum of 50. Buildings, deployables and all other world objects counted together reached a maximum of 178,044 entities. The peak memory usage was 4,913 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of Hardcore (Not yet finished construction)?
A region is not published by Hardcore (Not yet finished construction). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 170.23.61.207:11352.
A.3What is the online status and reliability of Hardcore (Not yet finished construction)?
At the present moment, Hardcore (Not yet finished construction) is online. The uptime it reports indicates a restart about 2 days 1 hours ago. Of the 168 hours in the last 7 full days, 143 were served, an availability of 85%. It was first observed on 4 October 2026 by Rust Statistics.
A.4What is the Rust version for Hardcore (Not yet finished construction)?
Hardcore (Not yet finished construction) is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does Hardcore (Not yet finished construction) wipe?
Prediction of the next wipe is impossible for Hardcore (Not yet finished construction), which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 19 days 18 hours.
A.6What characterises wipe day on Hardcore (Not yet finished construction)?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 14 hours after it began. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.7What is the rank of Hardcore (Not yet finished construction) among Rust servers?
The seven-day player-hours ranking puts Hardcore (Not yet finished construction) at #3,475, within the top 16% of ranked servers.
A.8What is the population level of Hardcore (Not yet finished construction)?
On Hardcore (Not yet finished construction), 0 of the 100 slots are occupied at present. Averaged over the last seven days: 1 players; the same period peaks at 4. Of the last 48 hours, the peak hour falls at 20:00 UTC, with an average of 4 players.
Tags and filters
A.9How should the tags on Hardcore (Not yet finished construction) be interpreted?
Tags from Hardcore (Not yet finished construction), read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Hardcore (Not yet finished construction) be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Hardcore (Not yet finished construction) fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does Hardcore (Not yet finished construction) operate?
Its name carries no gather rate for Hardcore (Not yet finished construction). No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.12On which map does Hardcore (Not yet finished construction) take place?
Generated by the game from seed 7777, the procedural map on Hardcore (Not yet finished construction) measures 4,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13What is the process for joining Hardcore (Not yet finished construction)?
Enter client.connect 170.23.61.207:11352 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp100 | Max players. 100 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.