RustProject DEV
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 23d ago · 171.225.248.104:28015
Abstract
We describe the public Rust server RustProject DEV, reached at 171.225.248.104:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,809 of all servers, the top 61%. It last wiped 24d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.8 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 4 Oct, 13:4124d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:18fw27d ago | 1 | held half | 2.8 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 171.225.248.104:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 13:41 UTC |
| Hostname | – |
| First seen | 28 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 157 on average | 56/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 54/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 53/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 16/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 9/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of RustProject DEV?
A region is not published by RustProject DEV. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 171.225.248.104:28015 is its address.
A.2What is the online status and reliability of RustProject DEV?
Right now, RustProject DEV is offline, and the last time it was seen was 23 days 12 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 28 September 2026.
A.3What version of Rust is run on RustProject DEV?
RustProject DEV is running Rust network protocol 2634 and build 166494 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does RustProject DEV wipe?
Too few wipes by RustProject DEV have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 24 days 9 hours ago.
A.5How would you describe wipe day on RustProject DEV?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 2 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
Population
A.6What position does RustProject DEV occupy in the ranking of Rust servers?
Ranked by player hours across seven days, RustProject DEV holds #13,809, in the top 61% of all ranked servers.
A.7What is the population level of RustProject DEV?
At this moment RustProject DEV is offline, having last been seen 23 days 12 hours ago.
Tags, lists
A.8What is the meaning of the tags on RustProject DEV?
gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon: these are the tags RustProject DEV publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can RustProject DEV be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RustProject DEV: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10Under what rules and settings does RustProject DEV operate?
The name of RustProject DEV states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on RustProject DEV?
The game generates the map on RustProject DEV; that format is procedural.
How to join
A.12What is the process for joining RustProject DEV?
Press F1 inside Rust to open the console and enter client.connect 171.225.248.104:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166494 | Build. This server runs game build 166494. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.