RustProject DEV
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 17h ago · 171.225.248.66:28015
Abstract
We describe the public Rust server RustProject DEV, reached at 171.225.248.66:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #7,280 of all servers, the top 33%. It last wiped 24d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 33% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 171.225.248.66:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 4 Oct 2026, 13:41 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 130/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 122/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 192/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 73/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 10/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 17/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does RustProject DEV have?
No region is published by RustProject DEV. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 171.225.248.66:28015.
A.2What is the online status and reliability of RustProject DEV?
RustProject DEV is currently offline, with the last sighting 17 hours ago. The server was up 25% of the time over the last 2 full days, 12 of 48 hours. Its first appearance in Rust Statistics's records is 26 October 2026.
A.3What is the Rust version for RustProject DEV?
RustProject DEV is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4When are wipes carried out on RustProject DEV?
Too few wipes by RustProject DEV have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 24 days 20 hours have passed since the current world was generated.
Player count
A.5What position does RustProject DEV occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts RustProject DEV at #7,280, within the top 33% of ranked servers.
A.6How would you characterise the player activity on RustProject DEV?
RustProject DEV is not online now; 17 hours have passed since it was last seen. Over the last week the count averages 1 players and reaches 1 at its height. The busiest hour of the last 48 is 11:00 UTC, averaging 1 players.
Tags, lists
A.7What do the tags associated with RustProject DEV signify?
gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags RustProject DEV publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.8Where can RustProject DEV be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustProject DEV fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.9Under what rules and settings does RustProject DEV operate?
The name of RustProject DEV states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC is active: that is Valve's anti-cheat.
A.10On which map does RustProject DEV take place?
On RustProject DEV the terrain is procedural, built by the game itself.
Connection
A.11What is the process for joining RustProject DEV?
Press F1 inside Rust to open the console and enter client.connect 171.225.248.66:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.