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RUSTY

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 172.240.12.141:25702

Abstract

We describe the public Rust server RUSTY, reached at 172.240.12.141:25702. At the last check it held 0 of 500 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 24d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/5000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,323top 69%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123412:0021:0006:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040012:0021:0006:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 4 Oct, 23:5924d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RUSTY
Figure 5: The map: Procedural Map, size 3000, seed 618226138. Open on RustMaps.
Table 4: The server's published settings.
Address172.240.12.141:25702
Region–
Max players500
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 23:59 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size3000
Seed618226138

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average157/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average69/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average11/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RUSTY smooth?

Over the past 48 hours, it ran at an average of 234 server fps, with a low of 146. Buildings, deployables and all other world objects counted together reached a maximum of 45,865 entities. The peak memory usage was 1,904 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does RUSTY have?

There is no region published for RUSTY. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 172.240.12.141:25702.

A.3What is the reliability of RUSTY, and is it online?

RUSTY is online at this time. The uptime it reports indicates a restart about 22 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 4 October 2026.

A.4What is the Rust version for RUSTY?

The version of Rust on RUSTY is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does RUSTY wipe?

Too few wipes by RUSTY have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 24 days 11 hours.

A.6What happens on RUSTY when wipe day arrives?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 1 hours after it began.

Population

A.7How does RUSTY compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts RUSTY at #15,323, within the top 69% of ranked servers.

A.8What is the population level of RUSTY?

On RUSTY, 0 of the 500 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on RUSTY be interpreted?

Tags from RUSTY, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): It offers 500 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RUSTY be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that RUSTY fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern RUSTY?

The name of RUSTY states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for RUSTY?

The game generates RUSTY's procedural map at size 3,000, from seed 618226138. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13How do you connect to RUSTY?

Enter client.connect 172.240.12.141:25702 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp500Max players. It offers 500 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.