The Playground | Experimental Mods & Testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 172.240.123.100:25602
Abstract
We describe the public Rust server The Playground | Experimental Mods & Testing, reached at 172.240.123.100:25602. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 31. It ranks #5,112 of all servers, the top 23%. It last wiped 5d ago.
Keywordsmodded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 23% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.9 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 24 Oct, 15:045d ago | 3 | – | running | 0 |
| Sat 17 Oct, 16:5112d ago | 1 | halved by day 1 | 6.9 d | 0 |
| Fri 16 Oct, 20:5412d ago | 1 | – | 0.8 d | 0 |
| Sun 4 Oct, 15:3625d ago | 1 | halved by day 2 | 12.2 d | 0 |
| Thu 1 Oct, 17:45fw28d ago | 2 | halved by day 1 | 2.9 d | 1 |
| Tue 29 Sep, 19:2130d ago | 2 | – | 1.9 d | 0 |
| Sat 19 Sep, 18:5740d ago | 2 | halved by day 1 | 10 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 172.240.123.100:25602 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 15:04 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 4500 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 85/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 128/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 150/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 58/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average | 153/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 346/350 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does The Playground | Experimental Mods & Testing run?
Over the past 48 hours, it ran at an average of 63 server fps, with a low of 35. Buildings, deployables and all other world objects counted together reached a maximum of 151,610 entities. The peak memory usage was 4,725 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does The Playground | Experimental Mods & Testing have?
No region is published by The Playground | Experimental Mods & Testing. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 172.240.123.100:25602 is its address.
A.3What is the online status and reliability of The Playground | Experimental Mods & Testing?
At the present moment, The Playground | Experimental Mods & Testing is online. Based on the uptime it reports, the last restart occurred about 15 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on The Playground | Experimental Mods & Testing?
The version of Rust on The Playground | Experimental Mods & Testing is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5On what cycle does The Playground | Experimental Mods & Testing wipe?
With irregular wipe times, The Playground | Experimental Mods & Testing offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 5 days 5 hours.
A.6What happens on The Playground | Experimental Mods & Testing when wipe day arrives?
Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 8 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Population
A.7What is the rank of The Playground | Experimental Mods & Testing among Rust servers?
Ranked by player hours across seven days, The Playground | Experimental Mods & Testing holds #5,112, in the top 23% of all ranked servers.
A.8How would you characterise the player activity on The Playground | Experimental Mods & Testing?
At this moment 0 players are on The Playground | Experimental Mods & Testing, which has 40 slots in total. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 0 players, 23:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on The Playground | Experimental Mods & Testing?
Tags from The Playground | Experimental Mods & Testing, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can The Playground | Experimental Mods & Testing be found among the Rust Statistics lists and filters?
The Rust Statistics lists that The Playground | Experimental Mods & Testing fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.11What are the settings and rules that govern The Playground | Experimental Mods & Testing?
Its name carries no gather rate for The Playground | Experimental Mods & Testing. The group cap is 8 players, which is the default in the game. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for The Playground | Experimental Mods & Testing?
The game generates The Playground | Experimental Mods & Testing's procedural map at size 4,500, from seed 1337. Equal size and seed yield an identical map, which this page offers to view on RustMaps. The map is named Custom Map.
Connection
A.13How do you connect to The Playground | Experimental Mods & Testing?
Press F1 inside Rust to open the console and enter client.connect 172.240.123.100:25602. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://mrga.craftingstore.net/.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.