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SFBA Lighthouse

Rust Statistics

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Online · checked 8m ago · 172.240.229.155:28015

Abstract

We describe the public Rust server SFBA Lighthouse, reached at 172.240.229.155:28015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,358 of all servers, the top 69%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,358top 69%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123404:0013:0022:0007:0016:0002:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510004:0013:0022:0007:0016:0002:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 09:2526d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of SFBA Lighthouse
Figure 5: The map: Procedural Map, size 6000, seed 7007. Open on RustMaps.
Table 4: The server's published settings.
Address172.240.229.155:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 09:25 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size6000
Seed7007

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 154 on average28/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average36/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of SFBA Lighthouse smooth?

Its average server fps over the last 48 hours was 75, with a minimum of 63. The highest number of entities it carried was 207,062, comprising buildings, deployables and all other objects. Its highest memory usage was 5,793 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of SFBA Lighthouse?

No region is published by SFBA Lighthouse. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 172.240.229.155:28015.

A.3How reliable is SFBA Lighthouse, and is it currently online?

SFBA Lighthouse is online at this time. The uptime it reports indicates a restart about 6 days 3 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for SFBA Lighthouse?

Rust network protocol 2634 and build 166586 is the version that SFBA Lighthouse runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does SFBA Lighthouse follow for wipes?

The record of SFBA Lighthouse's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 26 days 18 hours have passed since the current world was generated.

A.6What characterises wipe day on SFBA Lighthouse?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 37 hours after it began.

Population

A.7What position does SFBA Lighthouse occupy in the ranking of Rust servers?

Ranked by player hours across seven days, SFBA Lighthouse holds #15,358, in the top 69% of all ranked servers.

A.8At what level does SFBA Lighthouse operate in terms of players?

On SFBA Lighthouse, 0 of the 100 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What do the tags associated with SFBA Lighthouse signify?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags SFBA Lighthouse publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can SFBA Lighthouse be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that SFBA Lighthouse fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does SFBA Lighthouse operate?

Its name carries no gather rate for SFBA Lighthouse. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on SFBA Lighthouse?

The game generates SFBA Lighthouse's procedural map at size 6,000, from seed 7007. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What steps are required to join SFBA Lighthouse?

Press F1 inside Rust to open the console and enter client.connect 172.240.229.155:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. It offers 100 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166586Build. The game build is 166586.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

Welcome to the South Bay (Silicon Valley) Lighthouse | Chill | West Coast (USA) Server | Monthly Wipe

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.