SFBA Lighthouse
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 172.240.229.155:28015
Abstract
We describe the public Rust server SFBA Lighthouse, reached at 172.240.229.155:28015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,358 of all servers, the top 69%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 09:2526d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 172.240.229.155:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 09:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 6000 |
| Seed | 7007 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 154 on average | 28/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 129/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 36/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 12/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of SFBA Lighthouse smooth?
Its average server fps over the last 48 hours was 75, with a minimum of 63. The highest number of entities it carried was 207,062, comprising buildings, deployables and all other objects. Its highest memory usage was 5,793 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of SFBA Lighthouse?
No region is published by SFBA Lighthouse. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 172.240.229.155:28015.
A.3How reliable is SFBA Lighthouse, and is it currently online?
SFBA Lighthouse is online at this time. The uptime it reports indicates a restart about 6 days 3 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for SFBA Lighthouse?
Rust network protocol 2634 and build 166586 is the version that SFBA Lighthouse runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5What schedule does SFBA Lighthouse follow for wipes?
The record of SFBA Lighthouse's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 26 days 18 hours have passed since the current world was generated.
A.6What characterises wipe day on SFBA Lighthouse?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 37 hours after it began.
Population
A.7What position does SFBA Lighthouse occupy in the ranking of Rust servers?
Ranked by player hours across seven days, SFBA Lighthouse holds #15,358, in the top 69% of all ranked servers.
A.8At what level does SFBA Lighthouse operate in terms of players?
On SFBA Lighthouse, 0 of the 100 slots are occupied at present. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9What do the tags associated with SFBA Lighthouse signify?
gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): The game build is 166586; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags SFBA Lighthouse publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can SFBA Lighthouse be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that SFBA Lighthouse fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.11Under what rules and settings does SFBA Lighthouse operate?
Its name carries no gather rate for SFBA Lighthouse. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on SFBA Lighthouse?
The game generates SFBA Lighthouse's procedural map at size 6,000, from seed 7007. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13What steps are required to join SFBA Lighthouse?
Press F1 inside Rust to open the console and enter client.connect 172.240.229.155:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166586 | Build. The game build is 166586. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.