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DiggyTown - Solo-Duo-Trio-Quad

Rust Statistics

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Online · checked 14m ago · 172.240.47.243:25619

Abstract

We describe the public Rust server DiggyTown - Solo-Duo-Trio-Quad, reached at 172.240.47.243:25619. At the last check it held 0 of 60 places, against a seven-day mean of 01. It ranks #15,326 of all servers, the top 69%. It last wiped 18d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/600% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,326top 69%
Last wipe18d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123414:0023:0008:0016:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040014:0023:0008:0016:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of DiggyTown - Solo-Duo-Trio-Quad
Figure 4: The map: Procedural Map, size 4000, seed 1515203761. Open on RustMaps.
Table 3: The server's published settings.
Address172.240.47.243:25619
Region–
Max players60
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 22:09 UTC
Hostname–
First seen10 Oct 2026
MapProcedural Map
Size4000
Seed1515203761

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average164/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average72/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average17/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average251/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does DiggyTown - Solo-Duo-Trio-Quad perform well?

Over the past 48 hours, it ran at an average of 212 server fps, with a low of 143. Buildings, deployables and all other world objects counted together reached a maximum of 89,943 entities. Memory use peaked at 3,289 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is DiggyTown - Solo-Duo-Trio-Quad based?

No region is published by DiggyTown - Solo-Duo-Trio-Quad. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 172.240.47.243:25619.

A.3How reliable is DiggyTown - Solo-Duo-Trio-Quad, and is it currently online?

At the present moment, DiggyTown - Solo-Duo-Trio-Quad is online. It last restarted around 22 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 10 October 2026 by Rust Statistics.

A.4What version of Rust is run on DiggyTown - Solo-Duo-Trio-Quad?

Rust network protocol 2635 and build 168909 is the version that DiggyTown - Solo-Duo-Trio-Quad runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on DiggyTown - Solo-Duo-Trio-Quad?

There are not yet enough recorded wipes for DiggyTown - Solo-Duo-Trio-Quad to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 18 days 14 hours have passed since the current world was generated.

Population

A.6How does DiggyTown - Solo-Duo-Trio-Quad compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts DiggyTown - Solo-Duo-Trio-Quad at #15,326, within the top 69% of ranked servers.

A.7What is the population level of DiggyTown - Solo-Duo-Trio-Quad?

The current population of DiggyTown - Solo-Duo-Trio-Quad is 0, drawn from 60 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8What do the tags associated with DiggyTown - Solo-Duo-Trio-Quad signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp60 (Max players): The slot count is 60; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which DiggyTown - Solo-Duo-Trio-Quad publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can DiggyTown - Solo-Duo-Trio-Quad be found among the Rust Statistics lists and filters?

These Rust Statistics lists include DiggyTown - Solo-Duo-Trio-Quad: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern DiggyTown - Solo-Duo-Trio-Quad?

No gather rate appears in the name of DiggyTown - Solo-Duo-Trio-Quad. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for DiggyTown - Solo-Duo-Trio-Quad?

The game generates DiggyTown - Solo-Duo-Trio-Quad's procedural map at size 4,000, from seed 1515203761. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to DiggyTown - Solo-Duo-Trio-Quad?

Enter client.connect 172.240.47.243:25619 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp60Max players. The slot count is 60.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.