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Eddies Rust Server 11

Rust Statistics

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Online · checked 10m ago · 172.245.215.234:19280

Abstract

We describe the public Rust server Eddies Rust Server 11, reached at 172.245.215.234:19280. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 124d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 68%
Last wipe124d agomonthly schedule
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Eddies Rust Server 11
Figure 4: The map: Procedural Map, size 3800, seed 1. Open on RustMaps.
Table 3: The server's published settings.
Address172.245.215.234:19280
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe27 Jun 2026, 03:23 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3800
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average44/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average133/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average15/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 76 on average102/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 73 on average210/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10EU · groups of 16+ · monthly · 69 on average344/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Eddies Rust Server 11 smooth?

The server fps averaged 40 over the last 48 hours, never dropping below 27. Its entity count reached a maximum of 84,121, including buildings, deployables and all other world objects. Its highest memory usage was 4,719 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Eddies Rust Server 11?

A region is not published by Eddies Rust Server 11. Rust Statistics does not look up the machine's location; it shows where the server says it is. 172.245.215.234:19280 is its address.

A.3How reliable is Eddies Rust Server 11, and is it currently online?

At the present moment, Eddies Rust Server 11 is online. Based on the uptime it reports, the last restart occurred about 10 days 9 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Eddies Rust Server 11?

Eddies Rust Server 11 is running Rust network protocol 2627 and build 154033 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5On what cycle does Eddies Rust Server 11 wipe?

The estimate of Eddies Rust Server 11's next wipe comes from the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 124 days 17 hours have passed since the current world was generated. According to its tags, wipes happen once a month.

Player count

A.6What is the rank of Eddies Rust Server 11 among Rust servers?

Ranked by player hours across seven days, Eddies Rust Server 11 holds #15,269, in the top 68% of all ranked servers.

A.7At what level does Eddies Rust Server 11 operate in terms of players?

On Eddies Rust Server 11, 0 of the 100 slots are occupied at present. The seven-day average for this server is 0 players.

Tags and filters

A.8How should the tags on Eddies Rust Server 11 be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2627 (Protocol): Your game must run protocol 2627 to connect; cs154033 (Build): The game build is 154033; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Eddies Rust Server 11 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Eddies Rust Server 11 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Eddies Rust Server 11 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.10Under what rules and settings does Eddies Rust Server 11 operate?

The name of Eddies Rust Server 11 states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Eddies Rust Server 11?

The game generates Eddies Rust Server 11's procedural map at size 3,800, from seed 1. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining Eddies Rust Server 11?

Enter client.connect 172.245.215.234:19280 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2627,^m,^v,gmrust,cs154033,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. It offers 100 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2627Protocol. Your game must run protocol 2627 to connect.
cs154033Build. The game build is 154033.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.