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Hex Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 172.93.160.200:28015

Abstract

We describe the public Rust server Hex Dev, reached at 172.93.160.200:28015. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 31. It ranks #6,781 of all servers, the top 30%. It last wiped 4h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 3
Rank2#6,781top 30%
Last wipe4h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123416:0023:0015:0023:0007:0014:00Wiped Wed 28 Oct, 13:01 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
01020304016:0023:0015:0023:0007:0014:00Wiped Wed 28 Oct, 13:01 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.2 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held50%else halves by day 1
Wed 14 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 4, 15 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 11:024h ago – – running 2
Wed 28 Oct, 13:011d ago – – – 0
Wed 14 Oct, 18:0414d ago 4 halved by day 1 13.8 d 0
Mon 12 Oct, 13:0217d ago 1 held half 2.2 d 1
Sun 11 Oct, 18:4417d ago 1 – 0.8 d 0
Fri 2 Oct, 15:2327d ago 1 halved by day 1 9.1 d 0
Tue 29 Sep, 23:2629d ago 5 held half 2.7 d 0
Tue 29 Sep, 05:3330d ago 2 – 0.7 d 0
Sun 27 Sep, 02:4932d ago 3 held half 2.1 d 0
Fri 18 Sep, 17:1140d ago 1 halved by day 1 8.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Hex Dev
Figure 5: The map: Fallout Vault 117 Map, size 5800, seed 1337.
Table 4: The server's published settings.
Address172.93.160.200:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe29 Oct 2026, 11:02 UTC
Hostname–
First seen13 Sep 2026
MapFallout Vault 117 Map
Size5800
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average183/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average182/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average343/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average246/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Hex Dev smooth?

Its average server fps over the last 48 hours was 18, with a minimum of 12. Buildings, deployables and all other world objects counted together reached a maximum of 150,445 entities. Its highest memory usage was 4,559 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Hex Dev?

A region is not published by Hex Dev. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 172.93.160.200:28015.

A.3What is the reliability of Hex Dev, and is it online?

Hex Dev is online at this time. It last restarted around 3 hours ago, according to its reported uptime. The server was up 95% of the time over the last 7 full days, 159 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Hex Dev?

Rust network protocol 2635 and build 168909 is the version that Hex Dev runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Hex Dev follow for wipes?

No next wipe can be predicted for Hex Dev since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 4 hours.

A.6What happens on Hex Dev when wipe day arrives?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 15 hours after the latest wipe. Half the peak was sustained until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 1.

Player count

A.7What is the rank of Hex Dev among Rust servers?

The seven-day player-hours ranking puts Hex Dev at #6,781, within the top 30% of ranked servers.

A.8How would you characterise the player activity on Hex Dev?

On Hex Dev, 0 of the 40 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 3. The busiest hour of the last 48 is 15:00 UTC, averaging 2 players.

Tags, lists

A.9How should the tags on Hex Dev be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): It offers 40 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Hex Dev publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Hex Dev be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Hex Dev fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.11Under what rules and settings does Hex Dev operate?

The name of Hex Dev states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Hex Dev?

Size 5,800 and seed 1337 define the procedural, game-generated map on Hex Dev. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Fallout Vault 117 Map.

How to join

A.13What steps are required to join Hex Dev?

Enter client.connect 172.93.160.200:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. It offers 40 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.