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HyperNode | Rust Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 23d ago · 172.96.160.200:7730

Abstract

We describe the public Rust server HyperNode | Rust Development Server, reached at 172.96.160.200:7730. It is offline at the last check, against a seven-day mean of 01. It ranks #15,962 of all servers, the top 71%. It last wiped 52d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,962top 71%
Last wipe52d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 30 Sep, 14:5028d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of HyperNode | Rust Development Server
Figure 5: The map: Procedural Map, size 3500, seed 123456789. Open on RustMaps.
Table 4: The server's published settings.
Address172.96.160.200:7730
Region–
Max players40
Group limit10 max
Wipe schedule–
Last wipe7 Sep 2026, 01:00 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed123456789

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average183/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average83/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average23/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average28/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average267/700

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of HyperNode | Rust Development Server?

There is no region published for HyperNode | Rust Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 172.96.160.200:7730 is its address.

A.2What is the online status and reliability of HyperNode | Rust Development Server?

At the present moment, HyperNode | Rust Development Server is offline; it was last seen 23 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.3What version of Rust is run on HyperNode | Rust Development Server?

The version of Rust on HyperNode | Rust Development Server is network protocol 2633 and build 165217, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does HyperNode | Rust Development Server wipe?

The record of HyperNode | Rust Development Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 52 days 12 hours have passed since the current world was generated.

A.5How would you describe wipe day on HyperNode | Rust Development Server?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.6How does HyperNode | Rust Development Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts HyperNode | Rust Development Server at #15,962, within the top 71% of ranked servers.

A.7What is the population level of HyperNode | Rust Development Server?

HyperNode | Rust Development Server is not online now; 23 days 22 hours have passed since it was last seen.

Tags, lists

A.8What do the tags associated with HyperNode | Rust Development Server signify?

gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts10 (Group limit): A team holds no more than 10; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags HyperNode | Rust Development Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can HyperNode | Rust Development Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that HyperNode | Rust Development Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on HyperNode | Rust Development Server?

Its name carries no gather rate for HyperNode | Rust Development Server. A group holds at most 10 players. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on HyperNode | Rust Development Server?

The game generates HyperNode | Rust Development Server's procedural map at size 3,500, from seed 123456789. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What is the process for joining HyperNode | Rust Development Server?

Enter client.connect 172.96.160.200:7730 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://hypernode.gg/.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. It offers 40 slots.
ts10Group limit. A team holds no more than 10.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. This server runs game build 165217.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.