HyperNode | Rust Development Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 23d ago · 172.96.160.200:7730
Abstract
We describe the public Rust server HyperNode | Rust Development Server, reached at 172.96.160.200:7730. It is offline at the last check, against a seven-day mean of 01. It ranks #15,962 of all servers, the top 71%. It last wiped 52d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Wed 30 Sep, 14:5028d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 172.96.160.200:7730 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 10 max |
| Wipe schedule | – |
| Last wipe | 7 Sep 2026, 01:00 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 123456789 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 183/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 83/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 23/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 28/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average | 267/700 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of HyperNode | Rust Development Server?
There is no region published for HyperNode | Rust Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 172.96.160.200:7730 is its address.
A.2What is the online status and reliability of HyperNode | Rust Development Server?
At the present moment, HyperNode | Rust Development Server is offline; it was last seen 23 days 22 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.3What version of Rust is run on HyperNode | Rust Development Server?
The version of Rust on HyperNode | Rust Development Server is network protocol 2633 and build 165217, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does HyperNode | Rust Development Server wipe?
The record of HyperNode | Rust Development Server's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 52 days 12 hours have passed since the current world was generated.
A.5How would you describe wipe day on HyperNode | Rust Development Server?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6How does HyperNode | Rust Development Server compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts HyperNode | Rust Development Server at #15,962, within the top 71% of ranked servers.
A.7What is the population level of HyperNode | Rust Development Server?
HyperNode | Rust Development Server is not online now; 23 days 22 hours have passed since it was last seen.
Tags, lists
A.8What do the tags associated with HyperNode | Rust Development Server signify?
gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): It offers 40 slots; ts10 (Group limit): A team holds no more than 10; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags HyperNode | Rust Development Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can HyperNode | Rust Development Server be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that HyperNode | Rust Development Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on HyperNode | Rust Development Server?
Its name carries no gather rate for HyperNode | Rust Development Server. A group holds at most 10 players. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on HyperNode | Rust Development Server?
The game generates HyperNode | Rust Development Server's procedural map at size 3,500, from seed 123456789. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.12What is the process for joining HyperNode | Rust Development Server?
Enter client.connect 172.96.160.200:7730 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://hypernode.gg/.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. It offers 40 slots. |
ts10 | Group limit. A team holds no more than 10. |
v2633 | Protocol. Your game must run protocol 2633 to connect. |
cs165217 | Build. This server runs game build 165217. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.