SGRust [PVE]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1d ago · 173.0.158.84:27310
Abstract
We describe the public Rust server SGRust [PVE], reached at 173.0.158.84:27310. It is offline at the last check, against a seven-day mean of 1 and a peak of 31. It ranks #4,496 of all servers, the top 20%. It last wiped 8d ago.
Keywordsvanilla modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.9 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 23:268d ago | 2 | – | running | 0 |
| Sat 10 Oct, 14:4517d ago | 1 | held half | 9.4 d | 0 |
| Sat 10 Oct, 04:1318d ago | 1 | – | 0.4 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 173.0.158.84:27310 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 23:26 UTC |
| Hostname | – |
| First seen | 10 Oct 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 100000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], pve server list [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average | 126/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average | 119/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average | 49/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 65/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average | 37/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 51 on average | 15/250 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does SGRust [PVE] run?
The server fps averaged 79 over the last 48 hours, never dropping below 79. Buildings, deployables and all other world objects counted together reached a maximum of 124,564 entities. Its highest memory usage was 4,178 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does SGRust [PVE] have?
A region is not published by SGRust [PVE]. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 173.0.158.84:27310.
A.3How reliable is SGRust [PVE], and is it currently online?
SGRust [PVE] is currently offline, with the last sighting 47 hours ago. Based on the uptime it reports, the last restart occurred about 3 days 8 hours ago. Of the 168 hours in the last 7 full days, 129 were served, an availability of 77%. Its first appearance in Rust Statistics's records is 10 October 2026.
A.4What version of Rust is run on SGRust [PVE]?
SGRust [PVE] is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does SGRust [PVE] wipe?
With irregular wipe times, SGRust [PVE] offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 8 days 8 hours have passed since the current world was generated.
A.6How would you describe wipe day on SGRust [PVE]?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 2 hours after it began. Half the peak was sustained until the next wipe in 100% of recent wipes.
Player count
A.7What is the rank of SGRust [PVE] among Rust servers?
Ranked by player hours across seven days, SGRust [PVE] holds #4,496, in the top 20% of all ranked servers.
A.8At what level does SGRust [PVE] operate in terms of players?
SGRust [PVE] is not online now; 47 hours have passed since it was last seen. The peak over seven days is 3, against an average of 1.
Tags, lists
A.9How should the tags on SGRust [PVE] be interpreted?
Tags from SGRust [PVE], read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can SGRust [PVE] be found among the Rust Statistics lists and filters?
These Rust Statistics lists include SGRust [PVE]: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does SGRust [PVE] operate?
No gather rate appears in the name of SGRust [PVE]. At 8 players, the group limit equals the game's default. pve is the game mode here; players cannot fight each other. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on SGRust [PVE]?
The game generates SGRust [PVE]'s procedural map at size 4,500, from seed 100000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13How do you connect to SGRust [PVE]?
Press F1 inside Rust to open the console and enter client.connect 173.0.158.84:27310. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^p,^v,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.