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2026 Longrifle

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 173.214.160.11:28080

Abstract

We describe the public Rust server 2026 Longrifle, reached at 173.214.160.11:28080. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,327 of all servers, the top 69%. It last wiped 146d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,327top 69%
Last wipe146d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123418:0003:0012:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040018:0003:0012:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 2026 Longrifle
Figure 4: The map: Procedural Map, size 5000, seed 5800. Open on RustMaps.
Table 3: The server's published settings.
Address173.214.160.11:28080
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe4 Jun 2026, 20:16 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed5800

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average144/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average196/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average90/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average226/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average348/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does 2026 Longrifle perform well?

Over the past 48 hours, it ran at an average of 145 server fps, with a low of 71. Buildings, deployables and all other world objects counted together reached a maximum of 144,514 entities. The peak memory usage was 4,372 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of 2026 Longrifle?

A region is not published by 2026 Longrifle. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 173.214.160.11:28080.

A.3How reliable is 2026 Longrifle, and is it currently online?

At the present moment, 2026 Longrifle is online. Based on the uptime it reports, the last restart occurred about 6 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on 2026 Longrifle?

The version of Rust on 2026 Longrifle is network protocol 2627 and build 153461, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does 2026 Longrifle follow for wipes?

The record of 2026 Longrifle's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 146 days 21 hours have passed since the current world was generated.

Population

A.6How does 2026 Longrifle compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts 2026 Longrifle at #15,327, within the top 69% of ranked servers.

A.7What is the population level of 2026 Longrifle?

The current population of 2026 Longrifle is 0, drawn from 50 slots. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.8What do the tags associated with 2026 Longrifle signify?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2627 (Protocol): Joining requires the same game version: protocol 2627; cs153461 (Build): Build 153461 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which 2026 Longrifle publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can 2026 Longrifle be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 2026 Longrifle fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern 2026 Longrifle?

The name of 2026 Longrifle states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on 2026 Longrifle?

The game generates 2026 Longrifle's procedural map at size 5,000, from seed 5800. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12How do you connect to 2026 Longrifle?

Press F1 inside Rust to open the console and enter client.connect 173.214.160.11:28080. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2627,gmrust,cs153461,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2627Protocol. Joining requires the same game version: protocol 2627.
cs153461Build. Build 153461 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.