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4Netplayers Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 3h ago · 173.237.55.30:22900

Abstract

We describe the public Rust server 4Netplayers Rust Server, reached at 173.237.55.30:22900. At the last check it held 0 of 10 places, against a seven-day mean of 1 and a peak of 31. It ranks #4,265 of all servers, the top 19%. It last wiped 3d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 3, 48 h peak 3
Rank2#4,265top 19%
Last wipe3d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123420:0005:0014:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304020:0005:0014:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 19% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 21 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 25 Oct, 06:133d ago 3 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server
Figure 5: The map: Procedural Map, size 4500, seed 1854078996. Open on RustMaps.
Table 4: The server's published settings.
Address173.237.55.30:22900
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 06:13 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size4500
Seed1854078996

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does 4Netplayers Rust Server perform well?

The server fps averaged 30 over the last 48 hours, never dropping below 30. The highest number of entities it carried was 117,791, comprising buildings, deployables and all other objects. Its highest memory usage was 3,489 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of 4Netplayers Rust Server?

No region is published by 4Netplayers Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 173.237.55.30:22900.

A.3How reliable is 4Netplayers Rust Server, and is it currently online?

4Netplayers Rust Server is currently online. Based on the uptime it reports, the last restart occurred about 19 hours ago. Its uptime over the last full days (3 days) was 99%, with 71 of 72 hours online. The first record of it by Rust Statistics dates to 24 October 2026.

A.4What is the Rust version for 4Netplayers Rust Server?

4Netplayers Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on 4Netplayers Rust Server?

Too few wipes by 4Netplayers Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 3 days 13 hours have passed since the current world was generated.

A.6How would you describe wipe day on 4Netplayers Rust Server?

Recent wipes saw an average peak of 3 players. The crowd reached its maximum 21 hours after the latest wipe.

Population

A.7What position does 4Netplayers Rust Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, 4Netplayers Rust Server holds #4,265, in the top 19% of all ranked servers.

A.8What is the population level of 4Netplayers Rust Server?

On 4Netplayers Rust Server, 0 of the 10 slots are occupied at present. The peak over seven days is 3, against an average of 1. Of the last 48 hours, the peak hour falls at 21:00 UTC, with an average of 3 players.

Tags, lists

A.9How should the tags on 4Netplayers Rust Server be interpreted?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which 4Netplayers Rust Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can 4Netplayers Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers Rust Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Under what rules and settings does 4Netplayers Rust Server operate?

The name of 4Netplayers Rust Server states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on 4Netplayers Rust Server?

Size 4,500 and seed 1854078996 define the procedural, game-generated map on 4Netplayers Rust Server. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What steps are required to join 4Netplayers Rust Server?

Enter client.connect 173.237.55.30:22900 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.