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Scavenger Isle - Local Dev

Rust Statistics

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Offline · checked 23d ago · 174.114.223.30:28025

Abstract

We describe the public Rust server Scavenger Isle - Local Dev, reached at 174.114.223.30:28025. It is offline at the last check, against a seven-day mean of 01. It ranks #14,945 of all servers, the top 67%. It last wiped 27d ago.

Keywordsmodded carbon pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,945top 67%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.8 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 2
Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 20:50fw27d ago 1 – running 0
Wed 30 Sep, 15:2729d ago 1 – 1.2 d 0
Mon 28 Sep, 08:5431d ago 1 held half 2.3 d 1
Sun 27 Sep, 22:2131d ago 1 – 0.4 d 0
Sat 26 Sep, 02:1333d ago 1 – 1.8 d 0
Thu 17 Sep, 23:1641d ago 1 halved by day 2 8.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address174.114.223.30:28025
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 20:50 UTC
Hostname–
First seen15 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve servers by play style [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average168/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 244 on average313/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 108 on average66/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average41/200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 55 on average40/300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average81/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Scavenger Isle - Local Dev?

A region is not published by Scavenger Isle - Local Dev. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 174.114.223.30:28025 is its address.

A.2How reliable is Scavenger Isle - Local Dev, and is it currently online?

Right now, Scavenger Isle - Local Dev is offline, and the last time it was seen was 23 days 15 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What is the Rust version for Scavenger Isle - Local Dev?

Rust network protocol 2634 and build 166822 is the version that Scavenger Isle - Local Dev runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Scavenger Isle - Local Dev follow for wipes?

No next wipe can be predicted for Scavenger Isle - Local Dev since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 27 days 21 hours have passed since the current world was generated.

A.5How would you describe wipe day on Scavenger Isle - Local Dev?

Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 21 hours after the latest wipe. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 2.

Player count

A.6How does Scavenger Isle - Local Dev compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Scavenger Isle - Local Dev holds #14,945, in the top 67% of all ranked servers.

A.7At what level does Scavenger Isle - Local Dev operate in terms of players?

The last recorded sighting of Scavenger Isle - Local Dev was 23 days 15 hours ago; it is offline now.

Tags and filters

A.8What do the tags associated with Scavenger Isle - Local Dev signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166822 (Build): The game build is 166822; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^p (PvE): The threat is the world, not other players; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins, which Scavenger Isle - Local Dev publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Scavenger Isle - Local Dev be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Scavenger Isle - Local Dev fits are: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on Scavenger Isle - Local Dev?

No gather rate appears in the name of Scavenger Isle - Local Dev. The group cap is 8 players, which is the default in the game. pve is the game mode here; players cannot fight each other. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. VAC is active: that is Valve's anti-cheat.

A.11What map is in use on Scavenger Isle - Local Dev?

On Scavenger Isle - Local Dev the terrain is procedural, built by the game itself.

How to join

A.12What steps are required to join Scavenger Isle - Local Dev?

Enter client.connect 174.114.223.30:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^z,^y,^p,gmrust,cs166822,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166822Build. The game build is 166822.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.