Castaway - Hub - Parkour/Events COD Style Zombies
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 174.176.146.51:28415
Abstract
We describe the public Rust server Castaway - Hub - Parkour/Events COD Style Zombies, reached at 174.176.146.51:28415. At the last check it held 0 of 30 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 27d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.5 days | between real wipes |
| On rhythm | 50% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 50% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 13:2327d ago | 1 | – | running | 0 |
| Thu 1 Oct, 19:06fw28d ago | 1 | – | 0.8 d | 0 |
| Tue 29 Sep, 13:3030d ago | 3 | halved by day 1 | 2.2 d | 1 |
| Sat 26 Sep, 16:4233d ago | 3 | held half | 2.9 d | 0 |
| Mon 21 Sep, 23:4637d ago | 0 | – | 4.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 174.176.146.51:28415 |
|---|---|
| Region | – |
| Max players | 30 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 16:25 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Castaway HUB! |
| Size | 1000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], zombie server list [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 151 on average | 73/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 133/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average | 51/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average | 138/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average | 347/350 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Castaway - Hub - Parkour/Events COD Style Zombies run?
Over the past 48 hours, it ran at an average of 10 server fps, with a low of 10. Its entity count reached a maximum of 5,033, including buildings, deployables and all other world objects. Its highest memory usage was 974 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does Castaway - Hub - Parkour/Events COD Style Zombies have?
No region is published by Castaway - Hub - Parkour/Events COD Style Zombies. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 174.176.146.51:28415.
A.3How reliable is Castaway - Hub - Parkour/Events COD Style Zombies, and is it currently online?
Castaway - Hub - Parkour/Events COD Style Zombies is currently online. The uptime it reports indicates a restart about 14 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Castaway - Hub - Parkour/Events COD Style Zombies?
Castaway - Hub - Parkour/Events COD Style Zombies is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5When are wipes carried out on Castaway - Hub - Parkour/Events COD Style Zombies?
No next wipe can be predicted for Castaway - Hub - Parkour/Events COD Style Zombies since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 27 days 4 hours ago.
A.6What characterises wipe day on Castaway - Hub - Parkour/Events COD Style Zombies?
Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 0 hours after it began. The crowd stayed above half its peak until the next wipe in 50% of recent wipes. Otherwise, a fall below half took place by day 1.
Population
A.7What is the rank of Castaway - Hub - Parkour/Events COD Style Zombies among Rust servers?
The seven-day player-hours ranking puts Castaway - Hub - Parkour/Events COD Style Zombies at #15,269, within the top 68% of ranked servers.
A.8At what level does Castaway - Hub - Parkour/Events COD Style Zombies operate in terms of players?
The current population of Castaway - Hub - Parkour/Events COD Style Zombies is 0, drawn from 30 slots. The mean population for the last seven days is 0.
Tags and filters
A.9What do the tags associated with Castaway - Hub - Parkour/Events COD Style Zombies signify?
gmrust (Game mode): Survival on standard Rust rules; mp30 (Max players): It offers 30 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Castaway - Hub - Parkour/Events COD Style Zombies be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Castaway - Hub - Parkour/Events COD Style Zombies: Modded Rust servers and Rust servers named for zombies. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.11Which settings and rules are in force on Castaway - Hub - Parkour/Events COD Style Zombies?
Its name carries no gather rate for Castaway - Hub - Parkour/Events COD Style Zombies. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on Castaway - Hub - Parkour/Events COD Style Zombies?
The game generates Castaway - Hub - Parkour/Events COD Style Zombies's procedural map at size 1,000, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Castaway HUB!.
How to join
A.13What steps are required to join Castaway - Hub - Parkour/Events COD Style Zombies?
Press F1 inside Rust to open the console and enter client.connect 174.176.146.51:28415. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp30 | Max players. It offers 30 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Zombie server list. ruststatistics.org/top-rust-zombie-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.