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Server_217_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 43d ago · 176.119.169.227:28015

Abstract

We describe the public Rust server Server_217_DevBlog, reached at 176.119.169.227:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,404 of all servers. It last wiped 44d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,404no region published
Last wipe44d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: Barren.
Table 3: The server's published settings.
Address176.119.169.227:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe15 Sep 2026, 12:19 UTC
Hostname–
First seen15 Sep 2026
MapBarren
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average176/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average118/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average79/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average40/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average246/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Server_217_DevBlog based?

No region is published by Server_217_DevBlog. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 176.119.169.227:28015.

A.2What is the reliability of Server_217_DevBlog, and is it online?

At the present moment, Server_217_DevBlog is offline; it was last seen 43 days 21 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 15 September 2026.

A.3What is the Rust version for Server_217_DevBlog?

Server_217_DevBlog is running Rust network protocol 2183 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Server_217_DevBlog follow for wipes?

The record of Server_217_DevBlog's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 44 days 2 hours ago.

Population

A.5How does Server_217_DevBlog compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Server_217_DevBlog at #15,404, within the top – of ranked servers.

A.6How would you characterise the player activity on Server_217_DevBlog?

Server_217_DevBlog is not online now; 43 days 21 hours have passed since it was last seen.

Tags, lists

A.7What is the meaning of the tags on Server_217_DevBlog?

Tags from Server_217_DevBlog, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): The slot count is 10; v2183 (Protocol): Joining requires the same game version: protocol 2183; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is altered by plugins or settings, so it is listed as Modded; h5e7466bf (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Server_217_DevBlog fits are: Modded Rust servers. These filters on the server list return it: Type: Modded.

Settings and map

A.9What are the settings and rules that govern Server_217_DevBlog?

Its name carries no gather rate for Server_217_DevBlog. No group limit is published. The mode is survival, which means gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. The server has VAC off, Valve's anti-cheat.

Connection

A.10How do you connect to Server_217_DevBlog?

Enter client.connect 176.119.169.227:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. The slot count is 10.
v2183Protocol. Joining requires the same game version: protocol 2183.
Mods and access
oxideOxide. The plugin framework in use is Oxide (uMod).
moddedModded. The game is altered by plugins or settings, so it is listed as Modded.
Other
h5e7466bfCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.