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Wasteland Wanderers - LOCAL TEST

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Online · checked 11m ago · 176.249.238.16:28115

Abstract

We describe the public Rust server Wasteland Wanderers - LOCAL TEST, reached at 176.249.238.16:28115. At the last check it held 0 of 5 places, against a seven-day mean of 1 and a peak of 11. It ranks #5,913 of all servers, the top 26%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#5,913top 26%
Last wipe5d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75120:0012:0015:0020:0011:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k1 Oct4 Oct6 Oct24 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap23 daysbetween real wipes
Wipe-day peak1players, last three wipes
Sat 24 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 12:495d ago 1 – running 0
Thu 1 Oct, 13:5928d ago 1 – 23 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address176.249.238.16:28115
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 12:49 UTC
Hostname–
First seen1 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average165/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average94/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average235/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average350/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Wasteland Wanderers - LOCAL TEST have?

A region is not published by Wasteland Wanderers - LOCAL TEST. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 176.249.238.16:28115.

A.2What is the reliability of Wasteland Wanderers - LOCAL TEST, and is it online?

Wasteland Wanderers - LOCAL TEST is currently online. The server was up 23% of the time over the last 7 full days, 39 of 168 hours. It was first observed on 1 October 2026 by Rust Statistics.

A.3What is the Rust version for Wasteland Wanderers - LOCAL TEST?

The version of Rust on Wasteland Wanderers - LOCAL TEST is network protocol 2635 and build 168909, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does Wasteland Wanderers - LOCAL TEST follow for wipes?

Too few wipes by Wasteland Wanderers - LOCAL TEST have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 5 days 4 hours ago.

A.5How would you describe wipe day on Wasteland Wanderers - LOCAL TEST?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6How does Wasteland Wanderers - LOCAL TEST compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Wasteland Wanderers - LOCAL TEST at #5,913, within the top 26% of ranked servers.

A.7At what level does Wasteland Wanderers - LOCAL TEST operate in terms of players?

At this moment 0 players are on Wasteland Wanderers - LOCAL TEST, which has 5 slots in total. Averaged over the last seven days: 1 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 13:00 UTC, with an average of 1 players.

Tags, lists

A.8How should the tags on Wasteland Wanderers - LOCAL TEST be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Wasteland Wanderers - LOCAL TEST publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Wasteland Wanderers - LOCAL TEST be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Wasteland Wanderers - LOCAL TEST fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Under what rules and settings does Wasteland Wanderers - LOCAL TEST operate?

No gather rate appears in the name of Wasteland Wanderers - LOCAL TEST. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

Connection

A.11How do you connect to Wasteland Wanderers - LOCAL TEST?

Press F1 inside Rust to open the console and enter client.connect 176.249.238.16:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp5Max players. The slot count is 5.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.