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IaFe

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 176.57.174.150:29915

Abstract

We describe the public Rust server IaFe, reached at 176.57.174.150:29915. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,341 of all servers, the top 69%. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsquad monthly wipes modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,341top 69%
Last wipe26d agomonthly schedule
Next wipe37d 12hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123407:0016:0001:0010:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608007:0016:0001:0010:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 69% of all ranked servers, and #627 of the quad servers (top 76%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of IaFe
Figure 4: The map: Procedural Map, size 3500, seed 2147483647. Open on RustMaps.
Table 3: The server's published settings.
Address176.57.174.150:29915
Region–
Max players50
Group limitquad
Wipe schedulemonthly
Last wipe2 Oct 2026, 07:16 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size3500
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average0/100
[EA] Softcore 1quad · monthly · 67 on average50/350
[US] Facepunch Softcore 2NA · quad · monthly · 59 on average23/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average25/150
LA VERGA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLNA · quad · monthly · 7 on average10/80
[RU] Friendly Rust – Vanilla Softcore | 2x2 РусскийEU · quad · monthly · 7 on average1/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of IaFe smooth?

Over the past 48 hours, it ran at an average of 48 server fps, with a low of 13. The highest number of entities it carried was 72,428, comprising buildings, deployables and all other objects. Its highest memory usage was 2,989 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does IaFe have?

No region is published by IaFe. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 176.57.174.150:29915 is its address.

A.3What is the reliability of IaFe, and is it online?

At the present moment, IaFe is online. The uptime it reports indicates a restart about 6 days 10 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 2 October 2026.

A.4What version of Rust is run on IaFe?

The version of Rust on IaFe is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on IaFe?

The next wipe for IaFe is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 26 days 23 hours have passed since the current world was generated. According to its tags, wipes happen once a month.

Population

A.6How does IaFe compare with other Rust servers in the rankings?

Ranked by player hours across seven days, IaFe holds #15,341, in the top 69% of all ranked servers. It ranks #627 among servers in the quad group.

A.7At what level does IaFe operate in terms of players?

On IaFe, 0 of the 50 slots are occupied at present. The seven-day average for this server is 0 players.

Tags and filters

A.8How should the tags on IaFe be interpreted?

Tags from IaFe, read by the game's server browser, are gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can IaFe be found among the Rust Statistics lists and filters?

The Rust Statistics lists that IaFe fits are: Modded Rust servers. These filters on the server list return it: Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Settings and map

A.10What are the settings and rules that govern IaFe?

Its name carries no gather rate for IaFe. A maximum of 4 players per group applies, as quad. softcore is the game mode here; Part of your loot is kept: that is the easier mode Facepunch provides. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC off, Valve's anti-cheat.

A.11What map is in use on IaFe?

The game generates IaFe's procedural map at size 3,500, from seed 2147483647. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining IaFe?

Enter client.connect 176.57.174.150:29915 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,gmsoftcore,cs168909,ts4,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp50Max players. 50 slots are available.
ts4Group limit. 4 is the maximum team size.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.