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Server_217_DevBlog

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 176.59.139.227:28015

Abstract

We describe the public Rust server Server_217_DevBlog, reached at 176.59.139.227:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,326 of all servers, the top 69%. It last wiped 5d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,326top 69%
Last wipe5d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address176.59.139.227:28015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe24 Oct 2026, 06:43 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average179/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average86/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average22/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average268/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Server_217_DevBlog?

No region is published by Server_217_DevBlog. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 176.59.139.227:28015 is its address.

A.2How reliable is Server_217_DevBlog, and is it currently online?

Server_217_DevBlog is currently offline, with the last sighting 2 days 3 hours ago. Its uptime over the last full days (2 days) was 6%, with 3 of 48 hours online. Its first appearance in Rust Statistics's records is 26 October 2026.

A.3What is the Rust version for Server_217_DevBlog?

Server_217_DevBlog is running Rust network protocol 2183 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Server_217_DevBlog?

Too few wipes by Server_217_DevBlog have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 5 days 6 hours.

Player count

A.5How does Server_217_DevBlog compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Server_217_DevBlog at #15,326, within the top 69% of ranked servers.

A.6How would you characterise the player activity on Server_217_DevBlog?

Server_217_DevBlog is not online now; 2 days 3 hours have passed since it was last seen. The seven-day average for this server is 0 players.

Tags and filters

A.7What do the tags associated with Server_217_DevBlog signify?

Tags from Server_217_DevBlog, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; v2183 (Protocol): Joining requires the same game version: protocol 2183; oxide (Oxide): Plugins are handled by Oxide (uMod); modded (Modded): Modded listing: plugins or settings modify the game; h5e7466bf (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin; stok (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Server_217_DevBlog be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Server_217_DevBlog: Modded Rust servers. These filters on the server list return it: Type: Modded; Last wipe: In the last week.

Rules, settings, map

A.9Which settings and rules are in force on Server_217_DevBlog?

The name of Server_217_DevBlog states no gather rate. A group limit is absent from what the server publishes. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. VAC is inactive: the anti-cheat from Valve is off.

A.10What is the map for Server_217_DevBlog?

The game generates the map on Server_217_DevBlog; that format is procedural.

Connection

A.11How do you connect to Server_217_DevBlog?

Enter client.connect 176.59.139.227:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. 10 slots are available.
v2183Protocol. Joining requires the same game version: protocol 2183.
Mods and access
oxideOxide. Plugins are handled by Oxide (uMod).
moddedModded. Modded listing: plugins or settings modify the game.
Other
h5e7466bfCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.
stokCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.