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Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 25d ago · 178.151.26.131:28015

Abstract

We describe the public Rust server Dev Server, reached at 178.151.26.131:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,905 of all servers, the top 70%. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,905top 70%
Last wipe25d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address178.151.26.131:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 10:49 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average31/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average56/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average45/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average8/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average14/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Dev Server based?

No region is published by Dev Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 178.151.26.131:28015.

A.2What is the online status and reliability of Dev Server?

Right now, Dev Server is offline, and the last time it was seen was 25 days 13 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 2 October 2026 by Rust Statistics.

A.3What is the Rust version for Dev Server?

Dev Server is running Rust network protocol 2634 and build 166586 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Dev Server follow for wipes?

The record of Dev Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 25 days 13 hours have passed since the current world was generated.

Population

A.5How does Dev Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Dev Server at #15,905, within the top 70% of ranked servers.

A.6How would you characterise the player activity on Dev Server?

Dev Server is not online now; 25 days 13 hours have passed since it was last seen.

Tags, lists

A.7What is the meaning of the tags on Dev Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Dev Server publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Dev Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Dev Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Dev Server?

Its name carries no gather rate for Dev Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Dev Server?

A procedural map, generated by the game, is what Dev Server runs.

How to join

A.11What steps are required to join Dev Server?

Press F1 inside Rust to open the console and enter client.connect 178.151.26.131:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166586Build. The game build is 166586.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.