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Private Rust Map Lab

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 1h ago · 178.254.6.6:28015

Abstract

We describe the public Rust server Private Rust Map Lab, reached at 178.254.6.6:28015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%. It last wiped 4h ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,426top 69%
Last wipe4h agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123419:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 13:49 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
02040608019:0004:0013:0022:0007:0016:00Wiped Wed 28 Oct, 13:49 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.8 daysbetween real wipes
On rhythm20%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held0%else halves by day 1
Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 13:494h ago – – running 0
Sun 18 Oct, 09:1610d ago 2 halved by day 1 10.2 d 0
Fri 16 Oct, 12:5712d ago 2 – 1.8 d 0
Tue 13 Oct, 13:3515d ago 1 halved by day 1 3 d 0
Mon 12 Oct, 09:3916d ago 1 – 1.2 d 0
Sun 11 Oct, 14:5317d ago 1 – 0.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map, size 4500, seed 1337.
Table 4: The server's published settings.
Address178.254.6.6:28015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe28 Oct 2026, 13:49 UTC
Hostname–
First seen11 Oct 2026
MapCustom Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Private Rust Map Lab run?

Its average server fps over the last 48 hours was 59, with a minimum of 16. Its entity count reached a maximum of 124,884, including buildings, deployables and all other world objects. Its highest memory usage was 2,715 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Private Rust Map Lab?

No region is published by Private Rust Map Lab. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 178.254.6.6:28015.

A.3What is the online status and reliability of Private Rust Map Lab?

Private Rust Map Lab is online at this time. Based on the uptime it reports, the last restart occurred about 2 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 11 October 2026.

A.4What version of Rust is run on Private Rust Map Lab?

The version of Rust on Private Rust Map Lab is network protocol 2634 and build 167398, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does Private Rust Map Lab wipe?

With irregular wipe times, Private Rust Map Lab offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 4 hours.

A.6What characterises wipe day on Private Rust Map Lab?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 1.

Player count

A.7How does Private Rust Map Lab compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Private Rust Map Lab at #15,426, within the top 69% of ranked servers.

A.8How would you characterise the player activity on Private Rust Map Lab?

At this moment, the player count on Private Rust Map Lab stands at 0. Averaged across the last seven days, the population is 0 players.

Tags, lists

A.9What is the meaning of the tags on Private Rust Map Lab?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): It offers 0 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Private Rust Map Lab publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Private Rust Map Lab be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Private Rust Map Lab fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Settings and map

A.11What are the settings and rules that govern Private Rust Map Lab?

Its name carries no gather rate for Private Rust Map Lab. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Private Rust Map Lab?

Generated by the game from seed 1337, the procedural map on Private Rust Map Lab measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named Custom Map.

How to join

A.13What steps are required to join Private Rust Map Lab?

Press F1 inside Rust to open the console and enter client.connect 178.254.6.6:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. It offers 0 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167398Build. The game build is 167398.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.