[AU] OzRust.com Development
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 6d ago · 180.150.25.250:28014
Abstract
We describe the public Rust server [AU] OzRust.com Development, reached at 180.150.25.250:28014 and hosted in OC. It is offline at the last check, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%, and #177 in OC. It last wiped 13d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 22:50 UTC, its biweekly schedule tag.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers, the top 83% in OC. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 22:50 UTC, in 8h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 22:50 | 8h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 4h | force wipefw |
| Thu 12 Nov, 22:50 | 14d 8h | its own schedule |
| Thu 26 Nov, 22:50 | 28d 8h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 4h | force wipefw |
| Thu 10 Dec, 22:50 | 42d 8h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 22:5013d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 180.150.25.250:28014 |
|---|---|
| Region | OC |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 22:50 UTC |
| Hostname | – |
| First seen | 4 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], modded server list with rates [3], pve servers by play style [4] and servers wiping soon [5].
| Server | Players |
|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom WeaponsOC · no group limit · biweekly · 36 on average | 26/2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | EventsOC · groups of 8+ · biweekly · 2 on average | 1/150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No KillingOC · groups of 8+ · monthly · 13 on average | 7/200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No KillingOC · groups of 8+ · monthly · 9 on average | 1/200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | EventOC · groups of 8+ · monthly · 7 on average | 9/100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree]OC · groups of 8+ · weekly · 4 on average | 0/30 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is [AU] OzRust.com Development based?
The OC tag places [AU] OzRust.com Development in Oceania, as it lists itself. Rust Statistics does not look up the machine's location; it shows where the server says it is. 180.150.25.250:28014 is its address.
A.2What is the online status and reliability of [AU] OzRust.com Development?
[AU] OzRust.com Development is currently offline, with the last sighting 6 days 7 hours ago. Its uptime over the last full days (7 days) was 18%, with 31 of 168 hours online. It was first observed on 4 October 2026 by Rust Statistics.
A.3What version of Rust is run on [AU] OzRust.com Development?
[AU] OzRust.com Development is running Rust network protocol 2634 and build 167781 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does [AU] OzRust.com Development follow for wipes?
Because too few wipes of [AU] OzRust.com Development are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Thursday 29 October at 22:50 UTC. The world currently in use was created 13 days 15 hours ago. The server's tags give a wipe schedule of every two weeks.
A.5How would you describe wipe day on [AU] OzRust.com Development?
Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 1 hours after the latest wipe.
Player count
A.6How does [AU] OzRust.com Development compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives [AU] OzRust.com Development #15,335, in the top 69% of ranked servers and #177 in Oceania.
A.7What is the population level of [AU] OzRust.com Development?
[AU] OzRust.com Development is not online now; 6 days 7 hours have passed since it was last seen. The seven-day average for this server is 0 players.
Tags and filters
A.8What do the tags associated with [AU] OzRust.com Development signify?
gmrust (Game mode): This is survival as standard Rust plays; mp150 (Max players): The slot count is 150; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; OC (Oceania): Oceania is the region it appears under in the server browser: these are the tags [AU] OzRust.com Development publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can [AU] OzRust.com Development be found among the Rust Statistics lists and filters?
These Rust Statistics lists include [AU] OzRust.com Development: Rust servers in Oceania, Modded Rust servers and Rust PvE servers: live list. It appears under the following filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and map
A.10Which settings and rules are in force on [AU] OzRust.com Development?
Its name carries no gather rate for [AU] OzRust.com Development. The group cap is 8 players, which is the default in the game. Listed as pve, the game mode is players cannot fight each other. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.11On which map does [AU] OzRust.com Development take place?
The game generates the map on [AU] OzRust.com Development; that format is procedural.
How to join
A.12How do you connect to [AU] OzRust.com Development?
Press F1 inside Rust to open the console and enter client.connect 180.150.25.250:28014. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp150 | Max players. The slot count is 150. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. Build 167781 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
OC | Oceania. Oceania is the region it appears under in the server browser. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.