Hunger Games Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 20d ago · 184.96.216.126:28015
Abstract
We describe the public Rust server Hunger Games Dev, reached at 184.96.216.126:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,842 of all servers, the top 72%. It last wiped 20d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 9 Oct, 01:0320d ago | 2 | – | running | 0 |
| Thu 8 Oct, 01:2321d ago | 2 | – | 1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 184.96.216.126:28015 |
|---|---|
| Region | – |
| Max players | 20 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 9 Oct 2026, 01:03 UTC |
| Hostname | – |
| First seen | 8 Oct 2026 |
| Map | Custom Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 143/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 135/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 77/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 9/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Hunger Games Dev?
A region is not published by Hunger Games Dev. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 184.96.216.126:28015.
A.2How reliable is Hunger Games Dev, and is it currently online?
Right now, Hunger Games Dev is offline, and the last time it was seen was 20 days 4 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 8 October 2026.
A.3What version of Rust is run on Hunger Games Dev?
The version of Rust on Hunger Games Dev is network protocol 2634 and build 167058, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Hunger Games Dev wipe?
The record of Hunger Games Dev's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 20 days 9 hours ago.
A.5What characterises wipe day on Hunger Games Dev?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6How does Hunger Games Dev compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Hunger Games Dev holds #15,842, in the top 72% of all ranked servers.
A.7What is the population level of Hunger Games Dev?
At this moment Hunger Games Dev is offline, having last been seen 20 days 4 hours ago.
Tags, lists
A.8What do the tags associated with Hunger Games Dev signify?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): It offers 20 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167058 (Build): The game build is 167058; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which Hunger Games Dev publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Hunger Games Dev be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Hunger Games Dev fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10Which settings and rules are in force on Hunger Games Dev?
Its name carries no gather rate for Hunger Games Dev. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.
Connection
A.11How do you connect to Hunger Games Dev?
Press F1 inside Rust to open the console and enter client.connect 184.96.216.126:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp20 | Max players. It offers 20 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167058 | Build. The game build is 167058. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.