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In Rust We Trust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 28d ago · 185.100.233.203:28015

Abstract

We describe the public Rust server In Rust We Trust, reached at 185.100.233.203:28015 and hosted in NA. It is offline at the last check, against a seven-day mean of 01. It ranks #16,757 of all servers, the top 70%, and #1679 in NA. It last wiped 31d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,757top 70%; #1679 in NA
Last wipe31d agomonthly schedule
Next wipe37d 10hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 70% of all ranked servers, the top 84% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address185.100.233.203:28015
RegionNA
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe28 Sep 2026, 01:10 UTC
Hostname–
First seen30 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are US Rust server statistics [2], modded Rust population table [3], roleplay server list [4] and Rust wipe forecast [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average4/175
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average6/90
Made in Quebec & France! QC FR EN (Website 9 Languages)NA · groups of 8+ · monthly · 4 on average4/1000
Testing GroundsNA · groups of 8+ · monthly · 2 on average0/15
[US] Exile PvE | Noob Friendly | Raidable Bases | Skill Tree | NA · groups of 8+ · monthly · 1 on average0/50
Apocrypha-Linux | PvE | PvPNA · groups of 20+ · monthly · 1 on average1/50

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does In Rust We Trust have?

The NA tag places In Rust We Trust in North America, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 185.100.233.203:28015 is its address.

A.2What is the online status and reliability of In Rust We Trust?

At the present moment, In Rust We Trust is offline; it was last seen 28 days 13 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 30 September 2026.

A.3What version of Rust is run on In Rust We Trust?

Rust network protocol 2633 and build 165217 is the version that In Rust We Trust runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does In Rust We Trust wipe?

The estimate of In Rust We Trust's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The current world has been running for 31 days 7 hours. A monthly wipe schedule is stated in the server's tags.

Population

A.5How does In Rust We Trust compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives In Rust We Trust #16,757, in the top 70% of ranked servers and #1,679 in North America.

A.6How would you characterise the player activity on In Rust We Trust?

At this moment In Rust We Trust is offline, having last been seen 28 days 13 hours ago.

Tags, lists

A.7How should the tags on In Rust We Trust be interpreted?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^r (Roleplay): The server is run for roleplay; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; NA (North America): The server browser lists this server under North America, which In Rust We Trust publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can In Rust We Trust be found among the Rust Statistics lists and filters?

These Rust Statistics lists include In Rust We Trust: Modded Rust servers, Rust roleplay servers, measured and North American server statistics. You will find it on the server list filtered by: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.9Under what rules and settings does In Rust We Trust operate?

The name of In Rust We Trust states no gather rate. At 8 players, the group limit equals the game's default. roleplay is the game mode here; towns, jobs and rules for roleplay. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.10On which map does In Rust We Trust take place?

The game generates the map on In Rust We Trust; that format is procedural.

How to join

A.11How do you connect to In Rust We Trust?

Enter client.connect 185.100.233.203:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,^m,^v,^r,NA,gmvanilla,cs165217,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. 100 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Gameplay
^rRoleplay. The server is run for roleplay.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
Region
NANorth America. The server browser lists this server under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. US Rust server statistics. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Roleplay server list. ruststatistics.org/top-rust-roleplay-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.