Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 10d ago · 185.135.81.17:35000
Abstract
We describe the public Rust server Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), reached at 185.135.81.17:35000. It is offline at the last check, against a seven-day mean of 01. It ranks #12,988 of all servers, the top 59%. It last wiped 20d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 00:59 UTC, its weekly schedule tag.
Keywords2x gather weekly wipes modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Friday 30 October, 00:59 UTC, in 14h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 5.9 days | between real wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 2 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 00:59 | 14h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 8h | force wipefw |
| Fri 6 Nov, 00:59 | 7d 14h | its own schedule |
| Fri 13 Nov, 00:59 | 14d 14h | its own schedule |
| Fri 20 Nov, 00:59 | 21d 14h | its own schedule |
| Fri 27 Nov, 00:59 | 28d 14h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 8h | force wipefw |
| Fri 4 Dec, 00:59 | 35d 14h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 9 Oct, 00:5920d ago | 2 | – | running | 0 |
| Sat 3 Oct, 02:5026d ago | 1 | halved by day 2 | 5.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.135.81.17:35000 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 9 Oct 2026, 00:59 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Custom Map |
| Size | 4000 |
| Seed | 621411223 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are find a 2x rust server [2], modded Rust population table [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 332 on average | 997/1090 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average | 160/1000 |
| Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 278 on average | 243/300 |
| MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 276 on average | 319/1900 |
| РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average | 53/100 |
| VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 130 on average | 33/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) have?
There is no region published for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 185.135.81.17:35000.
A.2What is the reliability of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), and is it online?
Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is currently offline, with the last sighting 10 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 3 October 2026 by Rust Statistics.
A.3What is the Rust version for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
The version of Rust on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is network protocol 2634 and build 166652, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4When are wipes carried out on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
The record of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)'s wipes is too sparse to confirm the schedule, so the prediction is based on its tag. On Friday 30 October at 00:59 UTC the next wipe is expected. 20 days 9 hours have passed since the current world was generated. A weekly wipe schedule is published in the server's tags.
A.5What happens on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) when wipe day arrives?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 10 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.
Player count
A.6How does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) holds #12,988, in the top 59% of all ranked servers.
A.7How would you characterise the player activity on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
At this moment Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is offline, having last been seen 10 days 13 hours ago.
Tags and filters
A.8What is the meaning of the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
Tags from Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^w (Weekly): The server wipes weekly; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) fits are: Rust servers with a 2x gather rate and Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Settings and map
A.10Under what rules and settings does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) operate?
The rate for gathering on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is 2x, according to its name. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What map is in use on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
Generated by the game from seed 621411223, the procedural map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) measures 4,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The name of the map is Custom Map.
Connection
A.12What steps are required to join Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?
Enter client.connect 185.135.81.17:35000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166652 | Build. The game build is 166652. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. The server wipes weekly. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Find a 2x rust server. ruststatistics.org/top-2x-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.