Offline Multiplayer Simulation
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 36d ago · 185.146.53.122:28015
Abstract
We describe the public Rust server Offline Multiplayer Simulation, reached at 185.146.53.122:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,460 of all servers, the top 67%. It last wiped 36d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 22 Sep, 14:5236d ago | 1 | – | running | 0 |
| Mon 21 Sep, 15:4537d ago | 1 | – | 1 d | 1 |
| Sat 19 Sep, 16:2439d ago | 1 | – | 2 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.146.53.122:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 22 Sep 2026, 15:26 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 188/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 84/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 27/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 29/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average | 273/700 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Offline Multiplayer Simulation?
No region is published by Offline Multiplayer Simulation. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 185.146.53.122:28015.
A.2What is the reliability of Offline Multiplayer Simulation, and is it online?
At the present moment, Offline Multiplayer Simulation is offline; it was last seen 36 days 17 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 19 September 2026 by Rust Statistics.
A.3What version of Rust is run on Offline Multiplayer Simulation?
Rust network protocol 2633 and build 165217 is the version that Offline Multiplayer Simulation runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Offline Multiplayer Simulation wipe?
No next wipe can be predicted for Offline Multiplayer Simulation since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 36 days 22 hours.
A.5How would you describe wipe day on Offline Multiplayer Simulation?
Across its recent wipes, the average peak population was 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6What is the rank of Offline Multiplayer Simulation among Rust servers?
Ranked by player hours across seven days, Offline Multiplayer Simulation holds #15,460, in the top 67% of all ranked servers.
A.7How would you characterise the player activity on Offline Multiplayer Simulation?
At this moment Offline Multiplayer Simulation is offline, having last been seen 36 days 17 hours ago.
Tags, lists
A.8What is the meaning of the tags on Offline Multiplayer Simulation?
Tags from Offline Multiplayer Simulation, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Offline Multiplayer Simulation be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Offline Multiplayer Simulation: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Offline Multiplayer Simulation?
The name of Offline Multiplayer Simulation states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on Offline Multiplayer Simulation?
On Offline Multiplayer Simulation the terrain is procedural, built by the game itself.
How to join
A.12How do you connect to Offline Multiplayer Simulation?
Press F1 inside Rust to open the console and enter client.connect 185.146.53.122:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. It offers 10 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2633 | Protocol. Joining requires the same game version: protocol 2633. |
cs165217 | Build. The game build is 165217. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.