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My Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 22d ago · 185.181.37.110:28015

Abstract

We describe the public Rust server My Dev Server, reached at 185.181.37.110:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,767 of all servers, the top 61%. It last wiped 25d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,767top 61%
Last wipe25d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Sep29 Sep2 Oct6 Oct9 Oct13 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.3 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 3 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 08:1326d ago 1 – running 1
Thu 1 Oct, 20:30fw27d ago 1 – 1.5 d 0
Sun 27 Sep, 20:3031d ago 1 held half 4 d 1
Fri 25 Sep, 13:5033d ago 1 held half 2.3 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address185.181.37.110:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 13:30 UTC
Hostname–
First seen25 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is My Dev Server based?

There is no region published for My Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 185.181.37.110:28015 is its address.

A.2How reliable is My Dev Server, and is it currently online?

Right now, My Dev Server is offline, and the last time it was seen was 22 days 18 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 25 September 2026.

A.3What version of Rust is run on My Dev Server?

Rust network protocol 2634 and build 166652 is the version that My Dev Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4What schedule does My Dev Server follow for wipes?

With irregular wipe times, My Dev Server offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 25 days 18 hours have passed since the current world was generated.

A.5How would you describe wipe day on My Dev Server?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.

Population

A.6What is the rank of My Dev Server among Rust servers?

The seven-day player-hours ranking puts My Dev Server at #13,767, within the top 61% of ranked servers.

A.7How would you characterise the player activity on My Dev Server?

The last recorded sighting of My Dev Server was 22 days 18 hours ago; it is offline now.

Tags, lists

A.8What do the tags associated with My Dev Server signify?

gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): The slot count is 1; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon: these are the tags My Dev Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can My Dev Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include My Dev Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does My Dev Server operate?

Its name carries no gather rate for My Dev Server. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.11On which map does My Dev Server take place?

A procedural map, generated by the game, is what My Dev Server runs.

Connection

A.12What is the process for joining My Dev Server?

Press F1 inside Rust to open the console and enter client.connect 185.181.37.110:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. The slot count is 1.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. This server runs game build 166652.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.