Rust StatisticsWorking papers on every public Rust server · 98,341 players now

Testing

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 33d ago · 185.189.255.113:35300

Abstract

We describe the public Rust server Testing, reached at 185.189.255.113:35300. It is offline at the last check, against a seven-day mean of 01. It ranks #15,282 of all servers, the top 66%. It last wiped 45d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes modded oxide pve

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,282top 66%
Last wipe45d agomonthly schedule
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 66% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 22hforce wipefw
Thu 3 Dec, 19:0034d 22hforce wipefw
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 14 Sep, 14:2145d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Testing
Figure 5: The map: Procedural Map, size 4250, seed 121315421. Open on RustMaps.
Table 5: The server's published settings.
Address185.189.255.113:35300
Region–
Max players100
Group limit8, the default
Wipe schedulemonthly
Last wipe14 Sep 2026, 14:21 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4250
Seed121315421

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve server list [3] and Rust wipe forecast [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average59/300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 49 on average46/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 37 on average33/200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 36 on average100/125
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱EA · groups of 8+ · monthly · 34 on average24/100
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average23/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Testing?

There is no region published for Testing. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 185.189.255.113:35300.

A.2What is the reliability of Testing, and is it online?

Right now, Testing is offline, and the last time it was seen was 33 days 23 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.3What is the Rust version for Testing?

Testing is running Rust network protocol 2633 and build 162929 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4When are wipes carried out on Testing?

Once a month, Testing wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. The world currently in use was created 45 days 6 hours ago. The tags show that the server wipes monthly.

A.5What characterises wipe day on Testing?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 19 hours after it began.

Population

A.6What position does Testing occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Testing at #15,282, within the top 66% of ranked servers.

A.7At what level does Testing operate in terms of players?

Testing is not online now; 33 days 23 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on Testing be interpreted?

gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs162929 (Build): Build 162929 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Testing publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Testing be found among the Rust Statistics lists and filters?

Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that Testing fits. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Settings and map

A.10Which settings and rules are in force on Testing?

No gather rate appears in the name of Testing. No cap is given beyond the game's default of 8 players per group. The mode is pve, which means players cannot fight each other. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. The server has VAC on, Valve's anti-cheat.

A.11On which map does Testing take place?

Size 4,250 and seed 121315421 define the procedural, game-generated map on Testing. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What steps are required to join Testing?

Enter client.connect 185.189.255.113:35300 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://rustblaze.gamestores.app/.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,^m,^p,gmvanilla,cs162929,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs162929Build. Build 162929 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Wipe schedule
^mMonthly. The cycle is monthly: Facepunch's force wipe is when it wipes.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.