HARDZONE PVE|Quest|Skills|RaidBases|15.10
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Online · checked 10m ago · 185.189.255.248:35300
Abstract
We describe the public Rust server HARDZONE PVE|Quest|Skills|RaidBases|15.10, reached at 185.189.255.248:35300. At the last check it held 7 of 200 places, against a seven-day mean of 3 and a peak of 171. It ranks #1,840 of all servers, the top 8%. It last wiped 14d ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes vanilla modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 8% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.9 days | between real wipes |
| Wipe-day peak | 24 | players, last three wipes |
| Crowd held | 0% | else halves by day 12 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 7d 3h | force wipefw |
| Thu 12 Nov, 14:49 | 13d 23h | its own schedule |
| Thu 26 Nov, 14:49 | 27d 23h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 3h | force wipefw |
| Thu 10 Dec, 14:49 | 41d 23h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 14:4914d ago | 24 | – | running | 5 |
| Thu 1 Oct, 18:09fw27d ago | 24 | halved by day 12 | 13.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.189.255.248:35300 |
|---|---|
| Region | – |
| Max players | 200 |
| Group limit | 10 max |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 14:49 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve servers by play style [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 254 on average | 139/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 243 on average | 278/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average | 44/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average | 74/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average | 64/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average | 21/250 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does HARDZONE PVE|Quest|Skills|RaidBases|15.10 run?
Its average server fps over the last 48 hours was 131, with a minimum of 26. The highest number of entities it carried was 143,490, comprising buildings, deployables and all other objects. Its highest memory usage was 5,688 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of HARDZONE PVE|Quest|Skills|RaidBases|15.10?
A region is not published by HARDZONE PVE|Quest|Skills|RaidBases|15.10. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 185.189.255.248:35300.
A.3What is the online status and reliability of HARDZONE PVE|Quest|Skills|RaidBases|15.10?
HARDZONE PVE|Quest|Skills|RaidBases|15.10 is online at this time. Based on the uptime it reports, the last restart occurred about 10 hours ago. Of the 168 hours in the last 7 full days, 165 were served, an availability of 98%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for HARDZONE PVE|Quest|Skills|RaidBases|15.10?
The version of Rust on HARDZONE PVE|Quest|Skills|RaidBases|15.10 is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5What schedule does HARDZONE PVE|Quest|Skills|RaidBases|15.10 follow for wipes?
The record of HARDZONE PVE|Quest|Skills|RaidBases|15.10's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. The world currently in use was created 14 days ago. Wipes every two weeks are published in the tags.
A.6What characterises wipe day on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Recent wipes saw an average peak of 24 players. The crowd reached its maximum 3 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 12.
Player count
A.7How does HARDZONE PVE|Quest|Skills|RaidBases|15.10 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, HARDZONE PVE|Quest|Skills|RaidBases|15.10 holds #1,840, in the top 8% of all ranked servers.
A.8How would you characterise the player activity on HARDZONE PVE|Quest|Skills|RaidBases|15.10?
On HARDZONE PVE|Quest|Skills|RaidBases|15.10, 7 of the 200 slots are occupied at present. Over the last week the count averages 3 players and reaches 17 at its height. The busiest hour of the last 48 is 14:00 UTC, averaging 6 players.
Tags, lists
A.9How should the tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10 be interpreted?
Tags from HARDZONE PVE|Quest|Skills|RaidBases|15.10, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp200 (Max players): The slot count is 200; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^p (PvE): The threat is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; jp0 (Custom tag): A non-standard tag, applied by the owner or a plugin. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can HARDZONE PVE|Quest|Skills|RaidBases|15.10 be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that HARDZONE PVE|Quest|Skills|RaidBases|15.10 fits. It appears under the following filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Rules, settings, map
A.11What are the settings and rules that govern HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Its name carries no gather rate for HARDZONE PVE|Quest|Skills|RaidBases|15.10. A group holds at most 10 players. The mode is pve, which means no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.
A.12On which map does HARDZONE PVE|Quest|Skills|RaidBases|15.10 take place?
At 4,250, the procedural map on HARDZONE PVE|Quest|Skills|RaidBases|15.10 is generated by the game.
Connection
A.13What is the process for joining HARDZONE PVE|Quest|Skills|RaidBases|15.10?
Press F1 inside Rust to open the console and enter client.connect 185.189.255.248:35300. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. You can find its website at https://hardzonepve.gamestores.app/.
Appendix BServer tags
What each of the server's tags means. Published as mp200,ptrak,jp0,$r?,v2635,^b,^v,^p,gmvanilla,cs168909,ts10,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp200 | Max players. The slot count is 200. |
ts10 | Group limit. Teams are capped at 10. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Other | |
jp0 | Custom tag. A non-standard tag, applied by the owner or a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.