Rust StatisticsWorking papers on every public Rust server · 102,212 players now

Chill_Zone

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 185.189.255.52:35400

Abstract

We describe the public Rust server Chill_Zone, reached at 185.189.255.52:35400. At the last check it held 1 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #8,178 of all servers, the top 37%. It makes a new world every few hours (5 this week), so it keeps no wipe schedule.

Keywordsmonthly wipes modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/502% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#8,178top 37%
Wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
020040060080018:0003:0012:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 04:513d ago – – – 0
Mon 26 Oct, 04:273d ago – – – 0
Sun 25 Oct, 07:024d ago – – – 0
Sun 25 Oct, 06:094d ago – – – 0
Sat 24 Oct, 19:104d ago – – – 1

6Map and settings

Map of Chill_Zone
Figure 4: The map: Procedural Map, size 2500, seed 187665451. Open on RustMaps.
Table 3: The server's published settings.
Address185.189.255.52:35400
Region–
Max players50
Group limit10 max
Wipe schedulemonthly
Last wiperesets constantly
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size2500
Seed187665451

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 3 on average1/300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10EU · groups of 8+ · monthly · 2 on average4/300
DweZod Land x1EU · groups of 8+ · 1x · monthly · 1 on average4/40
-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average29/150
-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average13/150
Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average3/70

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Chill_Zone run?

Over the past 48 hours, it ran at an average of 468 server fps, with a low of 389. The highest number of entities it carried was 27,807, comprising buildings, deployables and all other objects. Its highest memory usage was 1,978 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Chill_Zone have?

There is no region published for Chill_Zone. Rust Statistics does not look up the machine's location; it shows where the server says it is. 185.189.255.52:35400 is its address.

A.3How reliable is Chill_Zone, and is it currently online?

Chill_Zone is online at this time. It last restarted around 2 days 23 hours ago, according to its reported uptime. Its uptime over the last full days (4 days) was 91%, with 87 of 96 hours online. Its first appearance in Rust Statistics's records is 24 October 2026.

A.4What version of Rust is run on Chill_Zone?

The version of Rust on Chill_Zone is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Chill_Zone?

A new world is created every few hours by Chill_Zone. Since none of these resets qualifies as a wipe, no wipe schedule exists.

Population

A.6What position does Chill_Zone occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Chill_Zone holds #8,178, in the top 37% of all ranked servers.

A.7At what level does Chill_Zone operate in terms of players?

At this moment 1 players are on Chill_Zone, which has 50 slots in total. The peak over seven days is 1, against an average of 0. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.

Tags, lists

A.8What do the tags associated with Chill_Zone signify?

gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): It offers 50 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Chill_Zone publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Chill_Zone be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Chill_Zone: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Settings and map

A.10What are the settings and rules that govern Chill_Zone?

The name of Chill_Zone states no gather rate. A group holds at most 10 players. The mode is survival, which means the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Chill_Zone?

Generated by the game from seed 187665451, the procedural map on Chill_Zone measures 2,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining Chill_Zone?

Enter client.connect 185.189.255.52:35400 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp50Max players. It offers 50 slots.
ts10Group limit. Teams are capped at 10.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.