EvilIsland-PVE - Test Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 37m ago · 185.189.255.93:35300
Abstract
We describe the public Rust server EvilIsland-PVE - Test Server, reached at 185.189.255.93:35300. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #11,335 of all servers, the top 51%. It last wiped 14h ago on a published biweekly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 51% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 4.8 days | between real wipes |
| On rhythm | 33% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 17h | force wipefw |
| Thu 12 Nov, 10:48 | 13d 9h | its own schedule |
| Thu 26 Nov, 10:48 | 27d 9h | its own schedule |
| Thu 3 Dec, 19:00 | 34d 17h | force wipefw |
| Thu 10 Dec, 10:48 | 41d 9h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 29 Oct, 10:4814h ago | – | – | running | 1 |
| Tue 27 Oct, 06:262d ago | 1 | – | 2.2 d | 0 |
| Sun 18 Oct, 05:1311d ago | 1 | held half | 9.1 d | 0 |
| Tue 13 Oct, 09:1116d ago | 0 | – | 4.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 185.189.255.93:35300 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 10 max |
| Wipe schedule | biweekly |
| Last wipe | 29 Oct 2026, 10:48 UTC |
| Hostname | – |
| First seen | 6 Oct 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1768323314 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2], live pve population [3] and next Rust wipe times [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average | 294/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average | 151/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average | 100/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 14/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average | 17/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 45 on average | 52/250 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does EvilIsland-PVE - Test Server run?
Its average server fps over the last 48 hours was 198, with a minimum of 194. The highest number of entities it carried was 61,366, comprising buildings, deployables and all other objects. The peak memory usage was 2,116 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does EvilIsland-PVE - Test Server have?
There is no region published for EvilIsland-PVE - Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 185.189.255.93:35300 is its address.
A.3How reliable is EvilIsland-PVE - Test Server, and is it currently online?
EvilIsland-PVE - Test Server is currently online. The uptime it reports indicates a restart about 9 hours ago. Of the 168 hours in the last 7 full days, 18 were served, an availability of 11%. Its first appearance in Rust Statistics's records is 6 October 2026.
A.4What version of Rust is run on EvilIsland-PVE - Test Server?
The version of Rust on EvilIsland-PVE - Test Server is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does EvilIsland-PVE - Test Server wipe?
Because too few wipes of EvilIsland-PVE - Test Server are recorded to confirm the schedule, the tag governs the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; this server's next wipe is then. 14 hours have passed since the current world was generated. The server's tags give a wipe schedule of every two weeks.
A.6How would you describe wipe day on EvilIsland-PVE - Test Server?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.
Player count
A.7What is the rank of EvilIsland-PVE - Test Server among Rust servers?
The seven-day player-hours ranking puts EvilIsland-PVE - Test Server at #11,335, within the top 51% of ranked servers.
A.8At what level does EvilIsland-PVE - Test Server operate in terms of players?
The current population of EvilIsland-PVE - Test Server is 0, drawn from 10 slots. Over the last week the count averages 0 players and reaches 2 at its height. Of the last 48 hours, the peak hour falls at 11:00 UTC, with an average of 0 players.
Tags, lists
A.9What is the meaning of the tags on EvilIsland-PVE - Test Server?
gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags EvilIsland-PVE - Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can EvilIsland-PVE - Test Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include EvilIsland-PVE - Test Server: Modded Rust servers and Rust PvE servers: live list. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Rules, settings, map
A.11Under what rules and settings does EvilIsland-PVE - Test Server operate?
Its name carries no gather rate for EvilIsland-PVE - Test Server. The team limit is 10 players. The mode is pve, which means no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on EvilIsland-PVE - Test Server?
Size 3,500 and seed 1768323314 define the procedural, game-generated map on EvilIsland-PVE - Test Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What is the process for joining EvilIsland-PVE - Test Server?
Enter client.connect 185.189.255.93:35300 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp10 | Max players. 10 slots are available. |
ts10 | Group limit. Teams are capped at 10. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^b | Biweekly. Every two weeks the server wipes. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.